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@ -281,11 +281,11 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderTyp |
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if (variant.shared_memory_size > 0) { |
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// TODO(Rodrigo): We should divide by four here, but having a larger shared memory pool
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// avoids out of bound stores. Find out why shared memory size is being invalid.
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source += fmt::format("shared uint smem[{}];", variant.shared_memory_size); |
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source += fmt::format("shared uint smem[{}];\n", variant.shared_memory_size); |
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} |
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if (variant.local_memory_size > 0) { |
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source += fmt::format("#define LOCAL_MEMORY_SIZE {}", |
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source += fmt::format("#define LOCAL_MEMORY_SIZE {}\n", |
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Common::AlignUp(variant.local_memory_size, 4) / 4); |
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} |
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} |
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