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fix?

lizzie/unity-build
lizzie 7 days ago
parent
commit
068a743297
  1. 1
      src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
  2. 1
      src/shader_recompiler/backend/glasm/glasm_emit_context.cpp
  3. 1
      src/video_core/renderer_opengl/gl_texture_cache.cpp

1
src/shader_recompiler/backend/glasm/emit_glasm_instructions.h

@ -7,6 +7,7 @@
#pragma once
#include "common/common_types.h"
#include "shader_recompiler/stage.h"
#include "shader_recompiler/backend/glasm/reg_alloc.h"
namespace Shader::IR {

1
src/shader_recompiler/backend/glasm/glasm_emit_context.cpp

@ -6,6 +6,7 @@
#include "shader_recompiler/backend/bindings.h"
#include "shader_recompiler/backend/glasm/emit_glasm.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"

1
src/video_core/renderer_opengl/gl_texture_cache.cpp

@ -23,6 +23,7 @@
#include "video_core/surface.h"
#include "video_core/texture_cache/formatter.h"
#include "video_core/texture_cache/samples_helper.h"
#include "video_core/texture_cache/types.h"
#include "video_core/texture_cache/util.h"
namespace OpenGL {

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