gl_arb_decompiler: Execute BAR even when inside control flow
@ -2076,10 +2076,6 @@ std::string ARBDecompiler::ShuffleIndexed(Operation operation) {
}
std::string ARBDecompiler::Barrier(Operation) {
if (!ir.IsDecompiled()) {
LOG_ERROR(Render_OpenGL, "BAR used but shader is not decompiled");
return {};
AddLine("BAR;");