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@ -30,7 +30,7 @@ namespace Kernel { |
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static CoreTiming::EventType* ThreadWakeupEventType = nullptr; |
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bool Thread::ShouldWait(Thread* thread) const { |
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return status != THREADSTATUS_DEAD; |
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return status != ThreadStatus::Dead; |
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} |
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void Thread::Acquire(Thread* thread) { |
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@ -63,11 +63,11 @@ void Thread::Stop() { |
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// Clean up thread from ready queue
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// This is only needed when the thread is termintated forcefully (SVC TerminateProcess)
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if (status == THREADSTATUS_READY) { |
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if (status == ThreadStatus::Ready) { |
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scheduler->UnscheduleThread(this, current_priority); |
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} |
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status = THREADSTATUS_DEAD; |
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status = ThreadStatus::Dead; |
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WakeupAllWaitingThreads(); |
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@ -86,7 +86,7 @@ void Thread::Stop() { |
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void WaitCurrentThread_Sleep() { |
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Thread* thread = GetCurrentThread(); |
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thread->status = THREADSTATUS_WAIT_SLEEP; |
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thread->status = ThreadStatus::WaitSleep; |
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} |
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void ExitCurrentThread() { |
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@ -110,10 +110,9 @@ static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) { |
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bool resume = true; |
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if (thread->status == THREADSTATUS_WAIT_SYNCH_ANY || |
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thread->status == THREADSTATUS_WAIT_SYNCH_ALL || |
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thread->status == THREADSTATUS_WAIT_HLE_EVENT) { |
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if (thread->status == ThreadStatus::WaitSynchAny || |
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thread->status == ThreadStatus::WaitSynchAll || |
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thread->status == ThreadStatus::WaitHLEEvent) { |
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// Remove the thread from each of its waiting objects' waitlists
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for (auto& object : thread->wait_objects) |
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object->RemoveWaitingThread(thread.get()); |
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@ -126,7 +125,7 @@ static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) { |
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if (thread->mutex_wait_address != 0 || thread->condvar_wait_address != 0 || |
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thread->wait_handle) { |
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ASSERT(thread->status == THREADSTATUS_WAIT_MUTEX); |
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ASSERT(thread->status == ThreadStatus::WaitMutex); |
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thread->mutex_wait_address = 0; |
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thread->condvar_wait_address = 0; |
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thread->wait_handle = 0; |
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@ -141,7 +140,7 @@ static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) { |
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} |
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if (thread->arb_wait_address != 0) { |
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ASSERT(thread->status == THREADSTATUS_WAIT_ARB); |
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ASSERT(thread->status == ThreadStatus::WaitArb); |
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thread->arb_wait_address = 0; |
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} |
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@ -178,28 +177,28 @@ void Thread::ResumeFromWait() { |
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ASSERT_MSG(wait_objects.empty(), "Thread is waking up while waiting for objects"); |
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switch (status) { |
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case THREADSTATUS_WAIT_SYNCH_ALL: |
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case THREADSTATUS_WAIT_SYNCH_ANY: |
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case THREADSTATUS_WAIT_HLE_EVENT: |
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case THREADSTATUS_WAIT_SLEEP: |
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case THREADSTATUS_WAIT_IPC: |
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case THREADSTATUS_WAIT_MUTEX: |
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case THREADSTATUS_WAIT_ARB: |
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case ThreadStatus::WaitSynchAll: |
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case ThreadStatus::WaitSynchAny: |
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case ThreadStatus::WaitHLEEvent: |
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case ThreadStatus::WaitSleep: |
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case ThreadStatus::WaitIPC: |
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case ThreadStatus::WaitMutex: |
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case ThreadStatus::WaitArb: |
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break; |
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case THREADSTATUS_READY: |
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case ThreadStatus::Ready: |
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// The thread's wakeup callback must have already been cleared when the thread was first
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// awoken.
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ASSERT(wakeup_callback == nullptr); |
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// If the thread is waiting on multiple wait objects, it might be awoken more than once
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// before actually resuming. We can ignore subsequent wakeups if the thread status has
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// already been set to THREADSTATUS_READY.
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// already been set to ThreadStatus::Ready.
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return; |
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case THREADSTATUS_RUNNING: |
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case ThreadStatus::Running: |
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DEBUG_ASSERT_MSG(false, "Thread with object id {} has already resumed.", GetObjectId()); |
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return; |
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case THREADSTATUS_DEAD: |
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case ThreadStatus::Dead: |
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// This should never happen, as threads must complete before being stopped.
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DEBUG_ASSERT_MSG(false, "Thread with object id {} cannot be resumed because it's DEAD.", |
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GetObjectId()); |
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@ -208,7 +207,7 @@ void Thread::ResumeFromWait() { |
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wakeup_callback = nullptr; |
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status = THREADSTATUS_READY; |
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status = ThreadStatus::Ready; |
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boost::optional<s32> new_processor_id = GetNextProcessorId(affinity_mask); |
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if (!new_processor_id) { |
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@ -310,7 +309,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point, |
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SharedPtr<Thread> thread(new Thread); |
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thread->thread_id = NewThreadId(); |
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thread->status = THREADSTATUS_DORMANT; |
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thread->status = ThreadStatus::Dormant; |
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thread->entry_point = entry_point; |
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thread->stack_top = stack_top; |
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thread->nominal_priority = thread->current_priority = priority; |
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@ -471,7 +470,7 @@ void Thread::ChangeCore(u32 core, u64 mask) { |
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ideal_core = core; |
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affinity_mask = mask; |
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if (status != THREADSTATUS_READY) { |
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if (status != ThreadStatus::Ready) { |
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return; |
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} |
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