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gl_shader_decompiler: Fold flow_var constant into GetFlowVariable()

This is only ever used within this function, so we can narrow it's scope
down.
pull/15/merge
Lioncash 6 years ago
parent
commit
04a1161354
  1. 4
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

4
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@ -2271,10 +2271,8 @@ private:
ShaderWriter code; ShaderWriter code;
}; };
static constexpr std::string_view flow_var = "flow_var_";
std::string GetFlowVariable(u32 i) { std::string GetFlowVariable(u32 i) {
return fmt::format("{}{}", flow_var, i);
return fmt::format("flow_var_{}", i);
} }
class ExprDecompiler { class ExprDecompiler {

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