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@ -568,12 +568,21 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) { |
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if (!vertex_binding_divisors.empty()) { |
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vertex_input_ci.pNext = &input_divisor_ci; |
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} |
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const bool has_tess_stages = spv_modules[1] || spv_modules[2]; |
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auto input_assembly_topology = MaxwellToVK::PrimitiveTopology(device, key.state.topology); |
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if (input_assembly_topology == VK_PRIMITIVE_TOPOLOGY_PATCH_LIST) { |
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if (!spv_modules[1] && !spv_modules[2]) { |
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if (!has_tess_stages) { |
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LOG_WARNING(Render_Vulkan, "Patch topology used without tessellation, using points"); |
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input_assembly_topology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST; |
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} |
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} else { |
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if (has_tess_stages) { |
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// The Vulkan spec requires patch list IA topology be used with tessellation
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// shader stages. Forcing it fixes a crash on some drivers
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LOG_WARNING(Render_Vulkan, |
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"Patch topology not used with tessellation, using patch list"); |
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input_assembly_topology = VK_PRIMITIVE_TOPOLOGY_PATCH_LIST; |
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} |
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} |
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const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci{ |
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.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, |
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