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@ -10,8 +10,9 @@ |
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namespace GLShader { |
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namespace GLShader { |
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namespace Impl { |
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namespace Impl { |
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void SetShaderUniformBlockBinding(GLuint shader, const char* name, |
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Maxwell3D::Regs::ShaderStage binding, size_t expected_size) { |
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static void SetShaderUniformBlockBinding(GLuint shader, const char* name, |
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Maxwell3D::Regs::ShaderStage binding, |
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size_t expected_size) { |
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GLuint ub_index = glGetUniformBlockIndex(shader, name); |
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GLuint ub_index = glGetUniformBlockIndex(shader, name); |
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if (ub_index != GL_INVALID_INDEX) { |
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if (ub_index != GL_INVALID_INDEX) { |
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GLint ub_size = 0; |
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GLint ub_size = 0; |
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