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@ -26,6 +26,7 @@ using Tegra::Shader::Sampler; |
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using Tegra::Shader::SubOp; |
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constexpr u32 PROGRAM_END = MAX_PROGRAM_CODE_LENGTH; |
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constexpr u32 PROGRAM_HEADER_SIZE = 0x50; |
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class DecompileFail : public std::runtime_error { |
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public: |
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@ -621,6 +622,23 @@ public: |
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} |
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private: |
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// Shader program header for a Fragment Shader.
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struct FragmentHeader { |
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INSERT_PADDING_WORDS(5); |
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INSERT_PADDING_WORDS(13); |
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u32 enabled_color_outputs; |
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union { |
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BitField<0, 1, u32> writes_samplemask; |
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BitField<1, 1, u32> writes_depth; |
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}; |
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bool IsColorComponentOutputEnabled(u32 render_target, u32 component) const { |
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u32 bit = render_target * 4 + component; |
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return enabled_color_outputs & (1 << bit); |
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} |
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}; |
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static_assert(sizeof(FragmentHeader) == PROGRAM_HEADER_SIZE, "FragmentHeader size is wrong"); |
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/// Gets the Subroutine object corresponding to the specified address.
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const Subroutine& GetSubroutine(u32 begin, u32 end) const { |
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auto iter = subroutines.find(Subroutine{begin, end, suffix}); |
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@ -894,6 +912,31 @@ private: |
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shader.AddLine('}'); |
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} |
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/// Writes the output values from a fragment shader to the corresponding GLSL output variables.
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void EmitFragmentOutputsWrite() { |
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ASSERT(stage == Maxwell3D::Regs::ShaderStage::Fragment); |
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FragmentHeader header; |
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std::memcpy(&header, program_code.data(), PROGRAM_HEADER_SIZE); |
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ASSERT_MSG(header.writes_depth == 0, "Depth write is unimplemented"); |
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ASSERT_MSG(header.writes_samplemask == 0, "Samplemask write is unimplemented"); |
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// Write the color outputs using the data in the shader registers, disabled
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// rendertargets/components are skipped in the register assignment.
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u32 current_reg = 0; |
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for (u32 render_target = 0; render_target < Maxwell3D::Regs::NumRenderTargets; |
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++render_target) { |
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// TODO(Subv): Figure out how dual-source blending is configured in the Switch.
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for (u32 component = 0; component < 4; ++component) { |
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if (header.IsColorComponentOutputEnabled(render_target, component)) { |
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shader.AddLine(fmt::format("color[{}][{}] = {};", render_target, component, |
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regs.GetRegisterAsFloat(current_reg))); |
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++current_reg; |
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} |
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} |
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} |
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} |
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/**
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* Compiles a single instruction from Tegra to GLSL. |
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* @param offset the offset of the Tegra shader instruction. |
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@ -1969,12 +2012,8 @@ private: |
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default: { |
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switch (opcode->GetId()) { |
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case OpCode::Id::EXIT: { |
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// Final color output is currently hardcoded to GPR0-3 for fragment shaders
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if (stage == Maxwell3D::Regs::ShaderStage::Fragment) { |
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shader.AddLine("color.r = " + regs.GetRegisterAsFloat(0) + ';'); |
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shader.AddLine("color.g = " + regs.GetRegisterAsFloat(1) + ';'); |
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shader.AddLine("color.b = " + regs.GetRegisterAsFloat(2) + ';'); |
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shader.AddLine("color.a = " + regs.GetRegisterAsFloat(3) + ';'); |
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EmitFragmentOutputsWrite(); |
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} |
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switch (instr.flow.cond) { |
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