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gl_shader_manager: Remove unused variable in SetFromRegs

nce_cpp
ReinUsesLisp 6 years ago
parent
commit
02493e1b4d
  1. 1
      src/video_core/renderer_opengl/gl_shader_manager.cpp

1
src/video_core/renderer_opengl/gl_shader_manager.cpp

@ -42,7 +42,6 @@ void ProgramManager::UpdatePipeline() {
void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell) { void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell) {
const auto& regs = maxwell.regs; const auto& regs = maxwell.regs;
const auto& state = maxwell.state;
// Y_NEGATE controls what value S2R returns for the Y_DIRECTION system value. // Y_NEGATE controls what value S2R returns for the Y_DIRECTION system value.
y_direction = regs.screen_y_control.y_negate == 0 ? 1.0f : -1.0f; y_direction = regs.screen_y_control.y_negate == 0 ? 1.0f : -1.0f;

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