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buffer_cache: use mapped range with large vertex buffer size

nce_cpp
Liam 2 years ago
parent
commit
02430ed002
  1. 2
      src/video_core/buffer_cache/buffer_cache.h

2
src/video_core/buffer_cache/buffer_cache.h

@ -1130,7 +1130,7 @@ void BufferCache<P>::UpdateVertexBuffer(u32 index) {
channel_state->vertex_buffers[index] = NULL_BINDING;
return;
}
if (!gpu_memory->IsWithinGPUAddressRange(gpu_addr_end)) {
if (!gpu_memory->IsWithinGPUAddressRange(gpu_addr_end) || size >= 64_MiB) {
size = static_cast<u32>(gpu_memory->MaxContinuousRange(gpu_addr_begin, size));
}
const BufferId buffer_id = FindBuffer(*device_addr, size);

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