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#pragma once
#include <vector>
#include "common/common_types.h"
#include "shader_recompiler/environment.h"
namespace Shader {
class FileEnvironment final : public Environment {
public:
explicit FileEnvironment(const char* path);
~FileEnvironment() override;
u64 ReadInstruction(u32 offset) override;
u32 TextureBoundBuffer() const override;
std::array<u32, 3> WorkgroupSize() const override;
private:
std::vector<u64> data;
};
} // namespace Shader