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bunnei 56600190e4 core: frontend: Refactor GraphicsContext to its own module. 3 years ago
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blit_image.cpp video_core: Fix ogl status error when draw_texture 3 years ago
blit_image.h video_core: Implement maxwell3d draw texture method 3 years ago
gl_buffer_cache.cpp Move buffer bindings to per-channel state 3 years ago
gl_buffer_cache.h Buffer Cache: Fully rework the buffer cache. 3 years ago
gl_buffer_cache_base.cpp Buffer Cache: Fully rework the buffer cache. 3 years ago
gl_compute_pipeline.cpp gl_compute_pipeline: Force context flush when loading shader cache 3 years ago
gl_compute_pipeline.h gl_compute_pipeline: Force context flush when loading shader cache 3 years ago
gl_device.cpp Log object names with debug renderer, add a GPU address to ImageViews 3 years ago
gl_device.h video_core: Enable ImageGather with subpixel offset on Intel 3 years ago
gl_fence_manager.cpp OpenGL: Prefer glClientWaitSync for OGLSync objects 3 years ago
gl_fence_manager.h Fence Manager: implement async fence management in a sepparate thread. 3 years ago
gl_fsr.cpp video_core/opengl: Add FSR upscaling filter to the OpenGL renderer 3 years ago
gl_fsr.h video_core/opengl: Add FSR upscaling filter to the OpenGL renderer 3 years ago
gl_graphics_pipeline.cpp OpenGL: Prefer glClientWaitSync for OGLSync objects 3 years ago
gl_graphics_pipeline.h gl_graphics_pipeline: Force context flush when loading shader cache 3 years ago
gl_query_cache.cpp QueryCache: rework async downloads. 3 years ago
gl_query_cache.h QueryCache: rework async downloads. 3 years ago
gl_rasterizer.cpp Texture cache: Only force flush the dma downloads 3 years ago
gl_rasterizer.h GPU: Add Reactive flushing 3 years ago
gl_resource_manager.cpp OpenGL: Prefer glClientWaitSync for OGLSync objects 3 years ago
gl_resource_manager.h OpenGL: Prefer glClientWaitSync for OGLSync objects 3 years ago
gl_shader_cache.cpp video_core: Enable ImageGather with subpixel offset on Intel 3 years ago
gl_shader_cache.h gl_compute_pipeline: Force context flush when loading shader cache 3 years ago
gl_shader_context.h core: frontend: Refactor GraphicsContext to its own module. 3 years ago
gl_shader_manager.cpp video_core: Implement opengl/vulkan draw_texture 3 years ago
gl_shader_manager.h video_core: Implement opengl/vulkan draw_texture 3 years ago
gl_shader_util.cpp renderer_opengl: delete shader source after linking 4 years ago
gl_shader_util.h chore: make yuzu REUSE compliant 4 years ago
gl_state_tracker.cpp ir/texture_pass: Use host_info instead of querying Settings::values (#9176) 3 years ago
gl_state_tracker.h state_tracker: workaround channel setup for homebrew 4 years ago
gl_stream_buffer.cpp general: Convert source file copyright comments over to SPDX 4 years ago
gl_stream_buffer.h general: Convert source file copyright comments over to SPDX 4 years ago
gl_texture_cache.cpp gl_texture_cache: Fix ASTC CPU decoding with compression disabled 3 years ago
gl_texture_cache.h renderer_vulkan: barrier attachment feedback loops 3 years ago
gl_texture_cache_base.cpp general: Convert source file copyright comments over to SPDX 4 years ago
maxwell_to_gl.h GPU: implement missing ASTC 3 years ago
renderer_opengl.cpp video_core/opengl: Add FSR upscaling filter to the OpenGL renderer 3 years ago
renderer_opengl.h video_core/opengl: Add FSR upscaling filter to the OpenGL renderer 3 years ago
util_shaders.cpp texture_cache: OpenGL: Implement MSAA uploads and copies 3 years ago
util_shaders.h texture_cache: OpenGL: Implement MSAA uploads and copies 3 years ago