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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#ifndef MIGRATION_WORKER_H
#define MIGRATION_WORKER_H
#include <QObject>
#include "common/fs/path_util.h"
using namespace Common::FS;
typedef struct Emulator {
const char *m_name;
EmuPath e_user_dir;
EmuPath e_config_dir;
EmuPath e_cache_dir;
const std::string get_user_dir() const {
return Common::FS::GetLegacyPath(e_user_dir).string();
}
const std::string get_config_dir() const {
return Common::FS::GetLegacyPath(e_config_dir).string();
}
const std::string get_cache_dir() const {
return Common::FS::GetLegacyPath(e_cache_dir).string();
}
const QString name() const { return QObject::tr(m_name);
}
const QString lower_name() const { return name().toLower();
}
} Emulator;
static constexpr std::array<Emulator, 4> legacy_emus = {
Emulator{QT_TR_NOOP("Citron"), CitronDir, CitronConfigDir, CitronCacheDir},
Emulator{QT_TR_NOOP("Sudachi"), SudachiDir, SudachiConfigDir, SudachiCacheDir},
Emulator{QT_TR_NOOP("Suyu"), SuyuDir, SuyuConfigDir, SuyuCacheDir},
Emulator{QT_TR_NOOP("Yuzu"), YuzuDir, YuzuConfigDir, YuzuCacheDir},
};
class MigrationWorker : public QObject
{
Q_OBJECT
public:
enum class MigrationStrategy {
Copy,
Move,
Link,
};
MigrationWorker(const Emulator selected_legacy_emu,
const bool clear_shader_cache,
const MigrationStrategy strategy);
public slots:
void process();
signals:
void finished(const QString &success_text, const std::string &user_dir);
void error(const QString &error_message);
private:
Emulator selected_legacy_emu;
bool clear_shader_cache;
MigrationStrategy strategy;
QString success_text = tr("Data was migrated successfully.");
};
#endif // MIGRATION_WORKER_H