You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

3.4 KiB

User Handbook - Graphics

Visual Enhancements

Anti-aliasing

Enhancements aimed at removing jagged lines/sharp edges and/or masking artifacts.

  • No AA: Default, provides no anti-aliasing.
  • FXAA: Fast Anti-Aliasing, an implementation as described on this blog post. Generally fast but with some innocuos artifacts.
  • SMAA: Subpixel Morphological Anti-Aliasing, an implementation as described on this article.

Filters

Various graphical filters exist - each of them aimed at a specific target/image quality preset.

  • Nearest: Provides no filtering - useful for debugging.
  • Bilinear: Provides the hardware default filtering of the Tegra X1.
  • Bicubic: Provides a bicubic interpolation using a Catmull-Rom (or hardware-accelerated) implementation.
  • Zero-Tangent, B-Spline, Mitchell: Provides bicubic interpolation using the respective matrix weights. They're normally not hardware accelerated unless the device supports the VK_QCOM_filter_cubic_weights extension. The matrix weights are those matching the specification itself.
  • Spline-1: Bicubic interpolation (similar to Mitchell) but with a faster texel fetch method. Generally less blurry than bicubic.
  • Gaussian: Whole-area blur, an applied gaussian blur is done to the entire frame.
  • Lanczos: An implementation using a = 3 (49 texel fetches). Provides sharper edges but blurrier artifacts.
  • ScaleForce: Experimental texture upscale method, see ScaleFish.
  • FSR: Uses AMD FidelityFX Super Resolution to enhance image quality.
  • Area: Area interpolation (high kernel count).
  • MMPX: Nearest-neighbour filter aimed at providing higher pixel-art quality.

External

While stock shaders offer a basic subset of options for most users, programs such as ReShade offer a more flexible experience.

Driver specifics

Mesa environment variable hacks

The software requires a certain version of Vulkan and a certain version of OpenGL to work - otherwise it will refuse to load, this can be easily bypassed by setting an environment variable: MESA_GL_VERSION_OVERRIDE=4.6 MESA_GLSL_VERSION_OVERRIDE=460 (OpenGL) and MESA_VK_VERSION_OVERRIDE=1.3 (Vulkan), for more information see Environment variables for Mesa.

NVIDIA OpenGL environment variables

Unstable multithreaded optimisations are offered by the stock proprietary NVIDIA driver on X11 platforms. Setting __GL_THREADED_OPTIMIZATIONS to 1 would enable such optimisations. This mainly benefits the OpenGL backend. For more information see Environment Variables for X11 NVIDIA.

swrast/LLVMpipe crashes under high load

The OpenGL backend would invoke behaviour that would result in swarst/LLVMpipe writing an invalid SSA IR (on old versions of Mesa), and then proceeding to crash. The solution is using a script found in tools/llvmpipe-run.sh.