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Forrest Keller
ecd01e13fd
[video_core] Implement GPU-accelerated texture unswizzling and optimize sparse texture handling ( #3246 )
- [Added] a new compute shader to handle block-linear unswizzling on the GPU, reducing CPU overhead during texture uploads
- [Implemented] BlockLinearUnswizzle3DPass to take advantage of the new compute shader, unimplemented for OpenGL
- [Implemented] texture streaming and queue system for large sparse textures to prevent hitches
- [Implemented] aggressive garbage collection system to eject large sparse textures to save on memory (Unused)
- [Added] user settings to adjust the streaming unswizzle system for low-end machines
- [Improved] slightly the ASTC GPU decoding system
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: DraVee <dravee@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3246
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Forrest Keller <forrestmarkx@outlook.com>
Co-committed-by: Forrest Keller <forrestmarkx@outlook.com>
3 months ago
..
cpm
[cmake, docs, tools] update CPMUtil (#3183)
4 months ago
translations
[ci] push sources on every master push (#3007)
5 months ago
windows
[externals] update Vulkan headers from 1.4.328.1 -> 1.4.335.0 (#3202)
4 months ago
README.md
[tools, hle/kernel] generate condensed version of svc.cpp; move svc_generator.py and generate_converters.py to tools (#2791)
5 months ago
VectorDrawable2Svg.py
[android] Android 7.0 support (#2654)
6 months ago
clang-format.sh
[tools, cmake] refactor: update/hash check scripts, use tags for some more deps, proper CPMUtil separation (#2666)
7 months ago
cpm-fetch-all.sh
[cmake, docs, tools] update CPMUtil (#3183)
4 months ago
cpmutil.sh
[cmake, docs, tools] update CPMUtil (#3183)
4 months ago
dtrace-tool.pl
[docs, tools] Add 3rd party links, debug and testing guidelines; add extra tools for maintaining strings, rewrite lanczos generator in perl (#2749)
6 months ago
generate_converters.py
[tools, hle/kernel] generate condensed version of svc.cpp; move svc_generator.py and generate_converters.py to tools (#2791)
5 months ago
lanczos-gen.pl
[docs, tools] Add 3rd party links, debug and testing guidelines; add extra tools for maintaining strings, rewrite lanczos generator in perl (#2749)
6 months ago
llvmpipe-run.sh
[tools, cmake] refactor: update/hash check scripts, use tags for some more deps, proper CPMUtil separation (#2666)
7 months ago
optimize-assets.sh
[ci, tools] working find-unused-strings, android strings CI (#3036)
5 months ago
shellcheck.sh
[cmake, tools, docs] Update CPMUtil (#2790)
6 months ago
stale-translations.sh
[ci, tools] working find-unused-strings, android strings CI (#3036)
5 months ago
svc_generator.py
[hle/kernel] mark invalid SVC paths as unreachable (#3023)
4 months ago
unused-strings.sh
[tools, android/res] Remove unused strings, update unused-strings.sh to work on POSIX shells (#2879)
6 months ago
update-icons.sh
[tools] update-icons: Update ALL icons (#3184)
4 months ago
Tools
Tools for Eden and other subprojects.
Third-Party
Eden
generate_converters.py: Generates converters for given formats of textures (C++ helper).
svc_generator.py: Generates the files src/core/hle/kernel/svc.cpp and src/core/hle/kernel/svc.h based off prototypes.
shellcheck.sh: Ensure POSIX compliance (and syntax sanity) for all tools in this directory and subdirectories.
llvmpipe-run.sh: Sets environment variables needed to run any command (or Eden) with llvmpipe.
optimize-assets.sh: Optimizes PNG assets with OptiPng.
update-cpm.sh: Updates CPM.cmake to the latest version.
update-icons.sh: Rebuild all icons (macOS, Windows, bitmaps) based on the master SVG file (dist/dev.eden_emu.eden.svg)
Also optimizes the master SVG
Requires: png2icns (libicns), ImageMagick, svgo
dtrace-tool.sh
lanczos-gen.pl: Generates constants for the Lanczos filter.
clang-format.sh: Runs clang-format on the entire codebase.
find-unused-strings.sh: Find any unused strings in the Android app (XML -> Kotlin).
Android
It's recommended to run these scritps after almost any Android change, as they are relatively fast and important both for APK bloat and CI.
unused-strings.sh: Finds unused strings in strings.xml files.
stale-translations.sh: Finds translated strings that aren't present in the source strings.xml file.
Translations