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ReinUsesLisp e8ed904805 glasm: Implement gl_WorkGroupID 5 years ago
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backend glasm: Implement gl_WorkGroupID 5 years ago
frontend shader: Read branch conditions from an instruction 5 years ago
ir_opt glasm: Initial implementation of phi nodes on GLASM 5 years ago
CMakeLists.txt glasm: Rework control flow introducing a syntax list 5 years ago
environment.h shader: Implement D3D samplers 5 years ago
exception.h shader: Initial recompiler work 5 years ago
object_pool.h shader: Address feedback + clang format 5 years ago
profile.h shader: Add OpenGL shader profile options 5 years ago
program_header.h shader: Implement indexed Position and ClipDistances 5 years ago
shader_info.h glasm: Implement shuffle and vote instructions on GLASM 5 years ago
stage.h vk_pipeline_cache: Add pipeline cache 5 years ago