You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

127 lines
4.0 KiB

// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <optional>
#ifndef _WIN32
#include <unistd.h>
#endif
#include "common/common_funcs.h"
#include "common/common_types.h"
namespace Common {
#if !defined(ARCHITECTURE_x86_64) && !defined(__WIN32)
const u64 HostPageSize = sysconf(_SC_PAGESIZE);
const u64 HostPageBits = std::countr_zero(HostPageSize);
const u64 HostPageMask = ~(HostPageSize - 1);
const u64 GuestHostAlignment = HostPageSize / 0x1000;
#else
constexpr u64 HostPageSize = 0x1000;
constexpr u64 HostPageBits = 12;
constexpr u64 HostPageMask = ~(HostPageSize - 1);
constexpr u64 GuestHostAlignment = 1;
#endif
constexpr u64 HugePageSize = 0x200000;
enum class MemoryPermission : u32 {
Read = 1 << 0,
Write = 1 << 1,
ReadWrite = Read | Write,
Execute = 1 << 2,
};
DECLARE_ENUM_FLAG_OPERATORS(MemoryPermission)
/**
* A low level linear memory buffer, which supports multiple mappings
* Its purpose is to rebuild a given sparse memory layout, including mirrors.
*/
class HostMemory {
public:
explicit HostMemory(size_t backing_size_, size_t virtual_size_);
~HostMemory();
/**
* Copy constructors. They shall return a copy of the buffer without the mappings.
* TODO: Implement them with COW if needed.
*/
HostMemory(const HostMemory& other) = delete;
HostMemory& operator=(const HostMemory& other) = delete;
/**
* Move constructors. They will move the buffer and the mappings to the new object.
*/
HostMemory(HostMemory&& other) noexcept;
HostMemory& operator=(HostMemory&& other) noexcept;
void Map(size_t virtual_offset, size_t host_offset, size_t length, MemoryPermission perms,
bool separate_heap);
void Unmap(size_t virtual_offset, size_t length, bool separate_heap);
void Protect(size_t virtual_offset, size_t length, MemoryPermission perms);
void EnableDirectMappedAddress();
void ClearBackingRegion(size_t physical_offset, size_t length, u32 fill_value);
[[nodiscard]] u8* BackingBasePointer() noexcept {
return backing_base;
}
[[nodiscard]] const u8* BackingBasePointer() const noexcept {
return backing_base;
}
[[nodiscard]] u8* VirtualBasePointer() noexcept {
return virtual_base;
}
[[nodiscard]] const u8* VirtualBasePointer() const noexcept {
return virtual_base;
}
bool IsInVirtualRange(const void* address) const noexcept {
return address >= virtual_base && address < virtual_base + virtual_size;
}
static void AdjustMap(u8* virtual_map_base, size_t virtual_size, size_t* virtual_offset, size_t* length) {
// If we are direct mapped, we want to make sure we are operating on a region
// that is in range of our virtual mapping.
size_t intended_start = *virtual_offset;
size_t intended_end = intended_start + *length;
size_t address_space_start = reinterpret_cast<size_t>(virtual_map_base);
size_t address_space_end = address_space_start + virtual_size;
if (address_space_start > intended_end || intended_start > address_space_end) {
*virtual_offset = 0;
*length = 0;
} else {
*virtual_offset = (std::max)(intended_start, address_space_start);
*length = (std::min)(intended_end, address_space_end) - *virtual_offset;
}
}
private:
size_t backing_size{};
size_t virtual_size{};
#if !(defined(__OPENORBIS__) || defined(__managarm__))
// Low level handler for the platform dependent memory routines
class Impl;
std::unique_ptr<Impl> impl;
#endif
u8* backing_base{};
u8* virtual_base{};
size_t virtual_base_offset{};
// Windows requires it for kernels whom lack proper support for some functions!
bool fallback_buffer{false};
};
} // namespace Common