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CamilleLaVey dd8bad8486
[vk, qcom] Code clean-up.
4 months ago
..
present [vk, ogl] Add VK_QCOM ZTC, Bspline, Mitchell filter weights, add MMPX filter (#2577) 6 months ago
blit_image.cpp [meta] fix license headers (#2547) 7 months ago
blit_image.h video_core: Implement maxwell3d draw texture method 3 years ago
gl_blit_screen.cpp [vk, ogl] Add VK_QCOM ZTC, Bspline, Mitchell filter weights, add MMPX filter (#2577) 6 months ago
gl_blit_screen.h gpu: dependency-inject scaling/antialiasing filter state for capture layers 2 years ago
gl_buffer_cache.cpp [meta] fix license headers (#2547) 7 months ago
gl_buffer_cache.h [vk, qcom] UniformBufferAlignment set by hardware capabilities 3 months ago
gl_buffer_cache_base.cpp Buffer Cache: Fully rework the buffer cache. 3 years ago
gl_compute_pipeline.cpp Meow 3 months ago
gl_compute_pipeline.h shaders: Track local memory usage 3 years ago
gl_device.cpp Reapply PRs #2778 and #2812 (#2867) (#2868) 5 months ago
gl_device.h OpenGL: Limit lmem warmup to NVIDIA 3 years ago
gl_fence_manager.cpp OpenGL: Prefer glClientWaitSync for OGLSync objects 3 years ago
gl_fence_manager.h [vk, qcom] TimelineSemaphore syncs to GPUTick. 3 months ago
gl_graphics_pipeline.cpp Meow 3 months ago
gl_graphics_pipeline.h [vk, opengl] Prevent GPU draw call if CBUF binding fails (cbuf0 error handling) (#2) 9 months ago
gl_query_cache.cpp Core: Clang format and other small issues. 2 years ago
gl_query_cache.h Core: Clang format and other small issues. 2 years ago
gl_rasterizer.cpp [video_core] Rework GPU Accuracy levels and remove Early Release Fences toggle (#3129) 4 months ago
gl_rasterizer.h renderer_opengl: isolate core presentation code 2 years ago
gl_resource_manager.cpp [meta] remove MicroProfile (#185) 8 months ago
gl_resource_manager.h gl_rasterizer: Implement DrawTransformFeedback macro 2 years ago
gl_shader_cache.cpp [spv, qcom] Implement warp intrinsics support 3 months ago
gl_shader_cache.h Optimize SpiriV output 1 year ago
gl_shader_context.h video_core: preallocate fewer IR blocks 3 years ago
gl_shader_manager.cpp OpenGL: Limit lmem warmup to NVIDIA 3 years ago
gl_shader_manager.h OpenGL: Add Local Memory warmup shader 3 years ago
gl_shader_util.cpp renderer_opengl: delete shader source after linking 4 years ago
gl_shader_util.h chore: make yuzu REUSE compliant 4 years ago
gl_staging_buffer_pool.cpp [cmake] enable clang-cl and WoA builds (#348) 7 months ago
gl_staging_buffer_pool.h gl_texture_cache: Enable async downloads 3 years ago
gl_state_tracker.cpp ir/texture_pass: Use host_info instead of querying Settings::values (#9176) 3 years ago
gl_state_tracker.h [meta] fix license headers (#2547) 7 months ago
gl_texture_cache.cpp [gl, vk] SupportLinearFilter patch 3 months ago
gl_texture_cache.h [gl, vk] Access Tracking Synchronization 3 months ago
gl_texture_cache_base.cpp general: Convert source file copyright comments over to SPDX 4 years ago
maxwell_to_gl.h [audio] correct biquad filter v2 parameters (#3142) 4 months ago
renderer_opengl.cpp [meta] remove MicroProfile (#185) 8 months ago
renderer_opengl.h [common] replace Common::BitCast with libc++ provided one (#2774) 6 months ago
util_shaders.cpp gl 3 years ago
util_shaders.h OpenGL: Make use of persistent buffer maps in buffer cache downloads 3 years ago