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present
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[vk, ogl] Add VK_QCOM ZTC, Bspline, Mitchell filter weights, add MMPX filter (#2577)
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6 months ago |
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blit_image.cpp
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[meta] fix license headers (#2547)
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7 months ago |
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blit_image.h
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video_core: Implement maxwell3d draw texture method
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3 years ago |
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gl_blit_screen.cpp
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[vk, ogl] Add VK_QCOM ZTC, Bspline, Mitchell filter weights, add MMPX filter (#2577)
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6 months ago |
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gl_blit_screen.h
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gpu: dependency-inject scaling/antialiasing filter state for capture layers
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2 years ago |
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gl_buffer_cache.cpp
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[meta] fix license headers (#2547)
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7 months ago |
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gl_buffer_cache.h
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[vk, qcom] UniformBufferAlignment set by hardware capabilities
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3 months ago |
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gl_buffer_cache_base.cpp
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Buffer Cache: Fully rework the buffer cache.
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3 years ago |
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gl_compute_pipeline.cpp
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Meow
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3 months ago |
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gl_compute_pipeline.h
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shaders: Track local memory usage
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3 years ago |
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gl_device.cpp
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Reapply PRs #2778 and #2812 (#2867) (#2868)
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5 months ago |
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gl_device.h
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OpenGL: Limit lmem warmup to NVIDIA
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3 years ago |
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gl_fence_manager.cpp
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OpenGL: Prefer glClientWaitSync for OGLSync objects
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3 years ago |
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gl_fence_manager.h
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[vk, qcom] TimelineSemaphore syncs to GPUTick.
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3 months ago |
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gl_graphics_pipeline.cpp
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Meow
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3 months ago |
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gl_graphics_pipeline.h
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[vk, opengl] Prevent GPU draw call if CBUF binding fails (cbuf0 error handling) (#2)
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9 months ago |
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gl_query_cache.cpp
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Core: Clang format and other small issues.
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2 years ago |
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gl_query_cache.h
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Core: Clang format and other small issues.
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2 years ago |
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gl_rasterizer.cpp
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[video_core] Rework GPU Accuracy levels and remove Early Release Fences toggle (#3129)
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4 months ago |
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gl_rasterizer.h
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renderer_opengl: isolate core presentation code
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2 years ago |
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gl_resource_manager.cpp
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[meta] remove MicroProfile (#185)
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8 months ago |
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gl_resource_manager.h
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gl_rasterizer: Implement DrawTransformFeedback macro
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2 years ago |
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gl_shader_cache.cpp
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[spv, qcom] Implement warp intrinsics support
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3 months ago |
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gl_shader_cache.h
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Optimize SpiriV output
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1 year ago |
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gl_shader_context.h
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video_core: preallocate fewer IR blocks
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3 years ago |
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gl_shader_manager.cpp
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OpenGL: Limit lmem warmup to NVIDIA
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3 years ago |
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gl_shader_manager.h
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OpenGL: Add Local Memory warmup shader
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3 years ago |
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gl_shader_util.cpp
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renderer_opengl: delete shader source after linking
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4 years ago |
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gl_shader_util.h
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chore: make yuzu REUSE compliant
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4 years ago |
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gl_staging_buffer_pool.cpp
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[cmake] enable clang-cl and WoA builds (#348)
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7 months ago |
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gl_staging_buffer_pool.h
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gl_texture_cache: Enable async downloads
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3 years ago |
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gl_state_tracker.cpp
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ir/texture_pass: Use host_info instead of querying Settings::values (#9176)
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3 years ago |
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gl_state_tracker.h
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[meta] fix license headers (#2547)
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7 months ago |
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gl_texture_cache.cpp
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[gl, vk] SupportLinearFilter patch
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3 months ago |
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gl_texture_cache.h
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[gl, vk] Access Tracking Synchronization
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3 months ago |
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gl_texture_cache_base.cpp
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general: Convert source file copyright comments over to SPDX
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4 years ago |
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maxwell_to_gl.h
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[audio] correct biquad filter v2 parameters (#3142)
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4 months ago |
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renderer_opengl.cpp
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[meta] remove MicroProfile (#185)
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8 months ago |
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renderer_opengl.h
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[common] replace Common::BitCast with libc++ provided one (#2774)
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6 months ago |
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util_shaders.cpp
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gl
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3 years ago |
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util_shaders.h
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OpenGL: Make use of persistent buffer maps in buffer cache downloads
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3 years ago |