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dd12266c26
2ndAdjustmentVulkanV3-STOP_FORCE_PUSHING_CAMILLE
2ndAdjustmentVulkanv2
2ndgpuopts
John-android-rescale-toggle
TTYD
Update-some-barriers-test
android-meows
bcn-ternary-soft
bioshock
blit-fixes
bump-httplib-minver
camile/wawawawa
civa
crueter-patch-1
crueter-patch-3
crueter-patch-4
descriptor_set
dmnt2
dynarmic
dynarmic-ppc64
eden-managarm
eden-orbis-ps4
eden-wasm
ext-boost
fast-fix
feat/android_kotlin_compose
feat/game_override
fix-cpmutil-win
fix-friend-list-freeze
fix-grid-autoalign
fix-update-android
flatopsfixes23485
fs-try
funny-meows
kosmickrisp
liz-heaptrack-fix
lizzie/1st-anniversary-icon
lizzie/android-stop-building-opengl
lizzie/anv-cached-mesa-hack
lizzie/areafixnvidia
lizzie/brunofix7546847
lizzie/bump-18-version-cache
lizzie/dynarmic-coalesce-rw
lizzie/dynarmic-exclusive-fixups
lizzie/fbsd-shm_create_largepage
lizzie/ffmpeg-fix-externel
lizzie/fix-nvmap-handles
lizzie/hbloader-fix
lizzie/inline-audio-structure-parent-refs
lizzie/inlinecodecnvenc
lizzie/invert-gyro
lizzie/ios-port-sud
lizzie/jamboree-audio-crash
lizzie/legacy-build-a6
lizzie/lto-fafaf-test-123
lizzie/macos-network-ifaces
lizzie/masquerade-vk-as-gi
lizzie/mlp223
lizzie/nce-invalidate-split
lizzie/netbsdgcc14-fix
lizzie/noexcept-dynarmic
lizzie/nuke-oboe
lizzie/nuke-opus-wawaw
lizzie/nuke-ssl
lizzie/pkza-mwait
lizzie/powerunswizzle
lizzie/product-model-wawa
lizzie/rdynr
lizzie/readonly-listicons
lizzie/refactor-networking-12
lizzie/remove-disassembler-dynarmic
lizzie/remove-vector-math-unused
lizzie/sdl-nuke-SDL_Vibration-thread
lizzie/simplify-invalid-acc
lizzie/ssaa-what-the-fuck
lizzie/stable-shader-pools
lizzie/swkbd-mhu
lizzie/thread-names-log
lizzie/tomodachi-ips-layer-fix
lizzie/tryfixrandomvkshit
lizzie/ulaunch-attempt1
lizzie/unaligned-attempt-2
lizzie/unity-build
lizzie/update-faq-link-wwa
lizzie/vk-ext-fault-info
lizzie/vkweep12
lizzie/vrbot-ffk1
lizzie/wstring-uni-123
lizzie/xcode-evil-shit-123
lsfg-android
macroify-surface-stuffs
master
memory_changes
mmap-fixews
mutliplayer-filter-better1
n64
pr-template-v2
querybugfix
release/0.0.3
release/0.0.4
release/0.1.0
release/0.2.0
restore-metal-surface
sjkdbsdfjkbsdf-2834
temporary-branch
tiled-gpu
tiled-gpu-v2
unified-memory-access
update-deps-1780370490
update-deps-1780370770
update-translations-1777730513
update-translations-1788192077
vk-experiments1
vk-experiments3
vk-experiments5
vk-experiments7
vk-experiments8
warp-fixes
wildcard-amd
xbzk/android-enable-extended-logging
xbzk/bundled-application-program-IDs-fix
xbzk/gdb-stub-connection-fix
xbzk/hb-tico-support-part-2
xbzk/mhr-flicker-slow-evidences
xbzk/unreal-unsafe-junk-guards
0.0.0
0.0.1-pre-alpha
0.0.2-pre-alpha
test-tag1
test-tag2
v0.0.3
v0.0.3-rc1
v0.0.3-rc2
v0.0.3-rc3
v0.0.3.git
v0.0.4
v0.0.4-rc1
v0.0.4-rc2
v0.0.4-rc2.test
v0.0.4-rc2.test2
v0.0.4-rc3
v0.0.4-rc3.test1
v0.0.4-rc3.test2
v0.0.4.test
v0.1.0
v0.1.0-rc1
v0.1.1
v0.2.0
v0.2.0-rc1
v0.2.0-rc2
v0.2.1
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eden/.ci
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions). - [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md) - [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability. ------------------- So, many users hate the fact when they press START+SELECT, an additional HOME event is sent. That is annoying coz for most users' default hotkey settings, it closes eden when not in game, and when in game it calls a NOT controller responsive prompt about leaving Eden. There are several games with reasons to press start+select, also there are homebrews which relies on that combo to open internal menus. Again. That is annoying. Digging deep i've found that SDL implements something called guide hack: When Start+Select is pressed it sends a synthetic GUIDE(which code equals to HOME). This was intended for controllers missing the HOME button, but SDL fails to track them all, and misses API to disabling it. I've figured out a patch to SDL to disable it, but since it would be better to invest on a PR straight into SDL repo, on our side i thought it better to simply add an option to disable WGI (Windows.Gaming.Input) and Xinput, both paths which could lead into the hack enabling. Setting is available in a remote place no one will bother. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4237 Reviewed-by: Samuel <lizzie@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev> |
3 weeks ago | |
|---|---|---|
| .. | ||
| android | [cmake, frontend] Add nightly build modifier (#3431) | 7 months ago |
| actool.sh | [cmake] Fix macOS frameworks, and icon set usage (#3782) | 5 months ago |
| license-header.sh | [tools] refactor, use #!/bin/sh, update license files (#3998) | 3 months ago |