You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

191 lines
5.5 KiB

// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2015 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QLabel>
#include <QLineEdit>
#include <QList>
#include <QPushButton>
#include <QStandardItemModel>
#include <QString>
#include <QVBoxLayout>
#include <QVector>
#include <QWidget>
#include <qabstractitemview.h>
#include "common/common_types.h"
#include "core/core.h"
#include "frontend_common/play_time_manager.h"
#include "qt_common/config/uisettings.h"
#include "qt_common/util/game.h"
#include "yuzu/compatibility_list.h"
class QVariantAnimation;
class GameCard;
class GameListModel;
class GameTree;
class GameGrid;
class GameListSearchField;
class ControllerNavigation;
class GameListWorker;
class GameListDir;
class MainWindow;
enum class AmLaunchType;
enum class StartGameType;
namespace Core {
class System;
}
namespace FileSys {
class ManualContentProvider;
class VfsFilesystem;
} // namespace FileSys
enum class GameListOpenTarget {
SaveData,
ModData,
};
enum class DumpRomFSTarget {
Normal,
SDMC,
};
class GameList : public QWidget {
Q_OBJECT
public:
explicit GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
FileSys::ManualContentProvider* provider_,
PlayTime::PlayTimeManager& play_time_manager_, Core::System& system_,
MainWindow* parent = nullptr);
~GameList() override;
QString GetLastFilterResultItem() const;
void ClearFilter();
void SetFilterFocus();
void SetFilterVisible(bool visibility);
bool IsEmpty() const;
void LoadCompatibilityList();
void PopulateAsync(QVector<UISettings::GameDir>& game_dirs);
void SaveInterfaceLayout();
void LoadInterfaceLayout();
QStandardItemModel* GetModel() const;
/// Disables events from the emulated controller
void UnloadController();
void ResetViewMode();
public slots:
void RefreshGameDirectory();
void RefreshExternalContent();
signals:
void BootGame(const QString& game_path, StartGameType type);
void GameChosen(const QString& game_path, const u64 title_id = 0);
void OpenFolderRequested(u64 program_id, GameListOpenTarget target,
const std::string& game_path);
void OpenTransferableShaderCacheRequested(u64 program_id);
void RemoveInstalledEntryRequested(u64 program_id, QtCommon::Game::InstalledEntryType type);
void RemoveFileRequested(u64 program_id, QtCommon::Game::GameListRemoveTarget target,
const std::string& game_path);
void RemovePlayTimeRequested(u64 program_id);
void SetPlayTimeRequested(u64 program_id);
void DumpRomFSRequested(u64 program_id, const std::string& game_path, DumpRomFSTarget target);
void VerifyIntegrityRequested(const std::string& game_path);
void CopyTIDRequested(u64 program_id);
void CreateShortcut(u64 program_id, const std::string& game_path,
const QtCommon::Game::ShortcutTarget target);
void NavigateToGamedbEntryRequested(u64 program_id,
const CompatibilityList& compatibility_list);
void OpenPerGameGeneralRequested(const std::string& file);
void LinkToRyujinxRequested(const u64& program_id);
void OpenDirectory(const QString& directory);
void AddDirectory();
void ShowList(bool show);
void PopulatingCompleted();
void SaveConfig();
private slots:
void OnTextChanged(const QString& new_text);
void OnFilterCloseClicked();
void OnUpdateThemedIcons();
void OnPopulatingCompleted(const QStringList& watch_list);
private:
void SetupViews();
void SetupScrollAnimation();
bool eventFilter(QObject* obj, QEvent* event) override;
void changeEvent(QEvent*) override;
void ValidateEntry(const QModelIndex& item);
void ToggleFavorite(u64 program_id);
void PopupContextMenu(const QPoint& menu_location);
void AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path);
void AddCustomDirPopup(QMenu& context_menu, QModelIndex selected);
void AddPermDirPopup(QMenu& context_menu, QModelIndex selected);
void AddFavoritesPopup(QMenu& context_menu);
void RetranslateUI();
friend class GameListSearchField;
std::shared_ptr<FileSys::VfsFilesystem> vfs;
FileSys::ManualContentProvider* provider;
GameListSearchField* search_field = nullptr;
MainWindow* main_window = nullptr;
QVBoxLayout* layout = nullptr;
GameTree* tree_view = nullptr;
GameGrid* grid_view = nullptr;
GameListModel* item_model = nullptr;
ControllerNavigation* controller_navigation = nullptr;
QVariantAnimation* vertical_scroll = nullptr;
QVariantAnimation* horizontal_scroll = nullptr;
int vertical_scroll_target = 0;
int horizontal_scroll_target = 0;
const PlayTime::PlayTimeManager& play_time_manager;
Core::System& system;
bool m_isTreeMode = true;
QAbstractItemView* m_currentView = nullptr;
};
class GameListPlaceholder : public QWidget {
Q_OBJECT
public:
explicit GameListPlaceholder(MainWindow* parent = nullptr);
~GameListPlaceholder();
signals:
void AddDirectory();
private slots:
void onUpdateThemedIcons();
protected:
void mouseDoubleClickEvent(QMouseEvent* event) override;
private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
QVBoxLayout* layout = nullptr;
QLabel* image = nullptr;
QLabel* text = nullptr;
};