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bunnei 2d100ebae3 Shader: Move shader code to its own subdirectory, "shader". 11 years ago
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generated Remove every trailing whitespace from the project (but externals). 11 years ago
gl_rasterizer.cpp GPU: Refactor "VertexShader" namespace to "Shader". 11 years ago
gl_rasterizer.h Shader: Move shader code to its own subdirectory, "shader". 11 years ago
gl_rasterizer_cache.cpp OpenGL: Fix state tracking in situations with reused object handles 11 years ago
gl_rasterizer_cache.h OpenGL renderer 11 years ago
gl_resource_manager.h OpenGL: Fix state tracking in situations with reused object handles 11 years ago
gl_shader_util.cpp Asserts: break/crash program, fit to style guide; log.h->assert.h 12 years ago
gl_shader_util.h License change 12 years ago
gl_shaders.h Pica: Use zero for the SecondaryFragmentColor source. 11 years ago
gl_state.cpp OpenGL: Fix state tracking in situations with reused object handles 11 years ago
gl_state.h OpenGL: Fix state tracking in situations with reused object handles 11 years ago
pica_to_gl.h GPU: Added registers for min and mag texture filters and implemented them in the hw renderer. 11 years ago
renderer_opengl.cpp OpenGL: Remove redundant texture.enable_2d field from OpenGLState 11 years ago
renderer_opengl.h OpenGL renderer 11 years ago