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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>RyujinxDialog</class>
<widget class="QDialog" name="RyujinxDialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>404</width>
<height>170</height>
</rect>
</property>
<property name="windowTitle">
<string>Ryujinx Link</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QLabel" name="label">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Expanding">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>Linking save data to Ryujinx lets both Ryujinx and Eden reference the same save files for your games.
By selecting &quot;From Eden&quot;, previous save data stored in Ryujinx will be deleted, and vice versa for &quot;From Ryujinx&quot;.</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QPushButton" name="eden">
<property name="text">
<string>From Eden</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="ryujinx">
<property name="text">
<string>From Ryujinx</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="cancel">
<property name="text">
<string>Cancel</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
<resources/>
<connections>
<connection>
<sender>cancel</sender>
<signal>clicked()</signal>
<receiver>RyujinxDialog</receiver>
<slot>reject()</slot>
<hints>
<hint type="sourcelabel">
<x>331</x>
<y>147</y>
</hint>
<hint type="destinationlabel">
<x>201</x>
<y>84</y>
</hint>
</hints>
</connection>
</connections>
</ui>