..
present
[opengl] remove leftover invalid uniform 2ui being sent every frame x every fb (doesnt exist on opengl_present.frag) (#3358)
5 months ago
blit_image.cpp
[meta] fix license headers (#2547)
9 months ago
blit_image.h
video_core: Implement maxwell3d draw texture method
4 years ago
gl_blit_screen.cpp
[video_core/host_shaders] add Snapdragon GSRv1 fragment shaders (#3307)
4 weeks ago
gl_blit_screen.h
gpu: dependency-inject scaling/antialiasing filter state for capture layers
2 years ago
gl_buffer_cache.cpp
[meta] fix license headers (#2547)
9 months ago
gl_buffer_cache.h
[*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442)
4 months ago
gl_buffer_cache_base.cpp
Buffer Cache: Fully rework the buffer cache.
3 years ago
gl_compute_pipeline.cpp
[video_core] fix redundant resize-copy overload and just use default-init resize, to reduce stutter on Mario BP (#3874)
3 weeks ago
gl_compute_pipeline.h
shaders: Track local memory usage
3 years ago
gl_device.cpp
[opengl] query GL_MAX_CLIP_DISTANCES instead of hardcoding 8 (#4095)
6 days ago
gl_device.h
[opengl] query GL_MAX_CLIP_DISTANCES instead of hardcoding 8 (#4095)
6 days ago
gl_fence_manager.cpp
OpenGL: Prefer glClientWaitSync for OGLSync objects
3 years ago
gl_fence_manager.h
Fence Manager: implement async fence management in a sepparate thread.
3 years ago
gl_graphics_pipeline.cpp
[video_core] fix redundant resize-copy overload and just use default-init resize, to reduce stutter on Mario BP (#3874)
3 weeks ago
gl_graphics_pipeline.h
[vk, opengl] Prevent GPU draw call if CBUF binding fails (cbuf0 error handling) (#2)
11 months ago
gl_query_cache.cpp
Core: Clang format and other small issues.
2 years ago
gl_query_cache.h
Core: Clang format and other small issues.
2 years ago
gl_rasterizer.cpp
[video_core] fix redundant resize-copy overload and just use default-init resize, to reduce stutter on Mario BP (#3874)
3 weeks ago
gl_rasterizer.h
renderer_opengl: isolate core presentation code
2 years ago
gl_resource_manager.cpp
[meta] remove MicroProfile (#185)
11 months ago
gl_resource_manager.h
gl_rasterizer: Implement DrawTransformFeedback macro
3 years ago
gl_shader_cache.cpp
[opengl] query GL_MAX_CLIP_DISTANCES instead of hardcoding 8 (#4095)
6 days ago
gl_shader_cache.h
[spirv] nuke spirv-opt (#3877)
2 months ago
gl_shader_context.h
video_core: preallocate fewer IR blocks
3 years ago
gl_shader_manager.cpp
OpenGL: Limit lmem warmup to NVIDIA
3 years ago
gl_shader_manager.h
OpenGL: Add Local Memory warmup shader
3 years ago
gl_shader_util.cpp
[common/logging] Simplify logging logic and fix issues when logging before system is created (#3688)
3 months ago
gl_shader_util.h
chore: make yuzu REUSE compliant
4 years ago
gl_staging_buffer_pool.cpp
[cmake] enable clang-cl and WoA builds (#348)
9 months ago
gl_staging_buffer_pool.h
gl_texture_cache: Enable async downloads
3 years ago
gl_state_tracker.cpp
ir/texture_pass: Use host_info instead of querying Settings::values (#9176)
4 years ago
gl_state_tracker.h
[meta] fix license headers (#2547)
9 months ago
gl_texture_cache.cpp
[clang, opengl] fix opengl build on PGO build and clang-cl on windows (#3332)
5 months ago
gl_texture_cache.h
[*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442)
4 months ago
gl_texture_cache_base.cpp
general: Convert source file copyright comments over to SPDX
4 years ago
maxwell_to_gl.h
[vk, opengl] macro-ify PixelSurface and SurfaceFormat lists (#3060)
6 months ago
renderer_opengl.cpp
[common/logging] Simplify logging logic and fix issues when logging before system is created (#3688)
3 months ago
renderer_opengl.h
[common] replace Common::BitCast with libc++ provided one (#2774)
8 months ago
util_shaders.cpp
gl
3 years ago
util_shaders.h
OpenGL: Make use of persistent buffer maps in buffer cache downloads
3 years ago