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BoiledElectricity 5ebb5b8772
[opengl] query GL_MAX_CLIP_DISTANCES instead of hardcoding 8 (#4095)
6 days ago
..
present [opengl] remove leftover invalid uniform 2ui being sent every frame x every fb (doesnt exist on opengl_present.frag) (#3358) 5 months ago
blit_image.cpp [meta] fix license headers (#2547) 9 months ago
blit_image.h video_core: Implement maxwell3d draw texture method 4 years ago
gl_blit_screen.cpp [video_core/host_shaders] add Snapdragon GSRv1 fragment shaders (#3307) 4 weeks ago
gl_blit_screen.h gpu: dependency-inject scaling/antialiasing filter state for capture layers 2 years ago
gl_buffer_cache.cpp [meta] fix license headers (#2547) 9 months ago
gl_buffer_cache.h [*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442) 4 months ago
gl_buffer_cache_base.cpp Buffer Cache: Fully rework the buffer cache. 3 years ago
gl_compute_pipeline.cpp [video_core] fix redundant resize-copy overload and just use default-init resize, to reduce stutter on Mario BP (#3874) 3 weeks ago
gl_compute_pipeline.h shaders: Track local memory usage 3 years ago
gl_device.cpp [opengl] query GL_MAX_CLIP_DISTANCES instead of hardcoding 8 (#4095) 6 days ago
gl_device.h [opengl] query GL_MAX_CLIP_DISTANCES instead of hardcoding 8 (#4095) 6 days ago
gl_fence_manager.cpp OpenGL: Prefer glClientWaitSync for OGLSync objects 3 years ago
gl_fence_manager.h Fence Manager: implement async fence management in a sepparate thread. 3 years ago
gl_graphics_pipeline.cpp [video_core] fix redundant resize-copy overload and just use default-init resize, to reduce stutter on Mario BP (#3874) 3 weeks ago
gl_graphics_pipeline.h [vk, opengl] Prevent GPU draw call if CBUF binding fails (cbuf0 error handling) (#2) 11 months ago
gl_query_cache.cpp Core: Clang format and other small issues. 2 years ago
gl_query_cache.h Core: Clang format and other small issues. 2 years ago
gl_rasterizer.cpp [video_core] fix redundant resize-copy overload and just use default-init resize, to reduce stutter on Mario BP (#3874) 3 weeks ago
gl_rasterizer.h renderer_opengl: isolate core presentation code 2 years ago
gl_resource_manager.cpp [meta] remove MicroProfile (#185) 11 months ago
gl_resource_manager.h gl_rasterizer: Implement DrawTransformFeedback macro 3 years ago
gl_shader_cache.cpp [opengl] query GL_MAX_CLIP_DISTANCES instead of hardcoding 8 (#4095) 6 days ago
gl_shader_cache.h [spirv] nuke spirv-opt (#3877) 2 months ago
gl_shader_context.h video_core: preallocate fewer IR blocks 3 years ago
gl_shader_manager.cpp OpenGL: Limit lmem warmup to NVIDIA 3 years ago
gl_shader_manager.h OpenGL: Add Local Memory warmup shader 3 years ago
gl_shader_util.cpp [common/logging] Simplify logging logic and fix issues when logging before system is created (#3688) 3 months ago
gl_shader_util.h chore: make yuzu REUSE compliant 4 years ago
gl_staging_buffer_pool.cpp [cmake] enable clang-cl and WoA builds (#348) 9 months ago
gl_staging_buffer_pool.h gl_texture_cache: Enable async downloads 3 years ago
gl_state_tracker.cpp ir/texture_pass: Use host_info instead of querying Settings::values (#9176) 4 years ago
gl_state_tracker.h [meta] fix license headers (#2547) 9 months ago
gl_texture_cache.cpp [clang, opengl] fix opengl build on PGO build and clang-cl on windows (#3332) 5 months ago
gl_texture_cache.h [*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442) 4 months ago
gl_texture_cache_base.cpp general: Convert source file copyright comments over to SPDX 4 years ago
maxwell_to_gl.h [vk, opengl] macro-ify PixelSurface and SurfaceFormat lists (#3060) 6 months ago
renderer_opengl.cpp [common/logging] Simplify logging logic and fix issues when logging before system is created (#3688) 3 months ago
renderer_opengl.h [common] replace Common::BitCast with libc++ provided one (#2774) 8 months ago
util_shaders.cpp gl 3 years ago
util_shaders.h OpenGL: Make use of persistent buffer maps in buffer cache downloads 3 years ago