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158 lines
5.6 KiB
158 lines
5.6 KiB
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include <span>
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#include <stop_token>
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#include <vector>
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#include <orbis/AudioOut.h>
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#include "audio_core/common/common.h"
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#include "audio_core/sink/ps4_sink.h"
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#include "audio_core/sink/sink_stream.h"
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#include "common/alignment.h"
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#include "common/logging.h"
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#include "common/scope_exit.h"
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#include "core/core.h"
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namespace AudioCore::Sink {
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/// @brief PS4 sink stream, responsible for sinking samples to hardware.
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struct PS4SinkStream final : public SinkStream {
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/// @brief Create a new sink stream.
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/// @param device_channels_ - Number of channels supported by the hardware.
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/// @param system_channels_ - Number of channels the audio systems expect.
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/// @param output_device - Name of the output device to use for this stream.
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/// @param input_device - Name of the input device to use for this stream.
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/// @param type_ - Type of this stream.
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/// @param system_ - Core system.
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/// @param event - Event used only for audio renderer, signalled on buffer consume.
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PS4SinkStream(u32 device_channels_, u32 system_channels_, const std::string& output_device, const std::string& input_device, StreamType type_, Core::System& system_)
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: SinkStream{system_, type_}
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{
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system_channels = system_channels_;
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device_channels = device_channels_;
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audio_dev = sceAudioOutOpen(ORBIS_USER_SERVICE_USER_ID_SYSTEM, ORBIS_AUDIO_OUT_PORT_TYPE_MAIN, 0, Common::AlignUp(TargetSampleCount, 0x100), TargetSampleRate, device_channels > 1 ? ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_STEREO : ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_MONO);
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if (audio_dev > 0) {
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audio_thread = std::jthread([=, this](std::stop_token stop_token) {
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std::array<s16, TargetSampleCount * MaxChannels> buffer;
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while (!stop_token.stop_requested()) {
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if (this->type == StreamType::In) {
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this->ProcessAudioIn(buffer, TargetSampleCount);
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(void)buffer; // TODO: microphone support
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} else {
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int err = 0;
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std::fill(buffer.begin(), buffer.end(), 0);
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this->ProcessAudioOutAndRender(buffer, TargetSampleCount);
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sceAudioOutOutput(audio_dev, nullptr);
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if ((err = sceAudioOutOutput(audio_dev, buffer.data())) < 0)
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LOG_ERROR(Service_Audio, "{}", err);
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}
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// Wait for pause, we don't really have a native pause
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// so this is the best i can do
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while (paused && !stop_token.stop_requested())
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;
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}
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sceAudioOutClose(audio_dev);
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});
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} else {
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LOG_ERROR(Service_Audio, "Failed to create audio device! {:#x}", uint32_t(audio_dev));
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}
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}
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~PS4SinkStream() override {
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LOG_DEBUG(Service_Audio, "Destroying PS4 stream {}", name);
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if (audio_thread.joinable()) {
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audio_thread.request_stop();
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audio_thread.join();
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}
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}
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void Finalize() override {
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if (audio_dev > 0) {
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}
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}
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void Start(bool resume = false) override {
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if (audio_dev > 0 && paused) {
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paused = false;
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}
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}
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void Stop() override {
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if (audio_dev > 0 && !paused) {
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SignalPause();
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}
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}
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std::jthread audio_thread;
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int32_t audio_dev{};
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};
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PS4Sink::PS4Sink(std::string_view target_device_name) {
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int32_t rc = sceAudioOutInit();
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if (rc == 0 || unsigned(rc) == ORBIS_AUDIO_OUT_ERROR_ALREADY_INIT) {
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if (target_device_name != auto_device_name && !target_device_name.empty()) {
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output_device = target_device_name;
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} else {
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output_device.clear();
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}
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device_channels = 2;
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} else {
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LOG_ERROR(Service_Audio, "Unable to open audio out! {:#x}", uint32_t(rc));
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}
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}
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PS4Sink::~PS4Sink() = default;
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/// @brief Create a new sink stream.
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/// @param system - Core system.
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/// @param system_channels - Number of channels the audio system expects. May differ from the device's channel count.
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/// @param name - Name of this stream.
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/// @param type - Type of this stream, render/in/out.
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/// @return A pointer to the created SinkStream
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SinkStream* PS4Sink::AcquireSinkStream(Core::System& system, u32 system_channels_, const std::string&, StreamType type) {
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system_channels = system_channels_;
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SinkStreamPtr& stream = sink_streams.emplace_back(std::make_unique<PS4SinkStream>(device_channels, system_channels, output_device, input_device, type, system));
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return stream.get();
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}
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void PS4Sink::CloseStream(SinkStream* stream) {
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for (size_t i = 0; i < sink_streams.size(); i++) {
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if (sink_streams[i].get() == stream) {
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sink_streams[i].reset();
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sink_streams.erase(sink_streams.begin() + i);
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break;
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}
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}
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}
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void PS4Sink::CloseStreams() {
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sink_streams.clear();
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}
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f32 PS4Sink::GetDeviceVolume() const {
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return sink_streams.size() > 0 ? sink_streams[0]->GetDeviceVolume() : 1.f;
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}
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void PS4Sink::SetDeviceVolume(f32 volume) {
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for (auto& stream : sink_streams)
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stream->SetDeviceVolume(volume);
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}
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void PS4Sink::SetSystemVolume(f32 volume) {
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for (auto& stream : sink_streams)
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stream->SetSystemVolume(volume);
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}
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std::vector<std::string> ListPS4SinkDevices(bool capture) {
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return {{"Default"}};
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}
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u32 GetPS4Latency() {
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return TargetSampleCount;
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}
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} // namespace AudioCore::Sink
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