You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
119 lines
3.8 KiB
119 lines
3.8 KiB
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
|
|
|
#include <QPainter>
|
|
#include <QPainterPath>
|
|
#include "game_card.h"
|
|
#include "qt_common/config/uisettings.h"
|
|
|
|
GameCard::GameCard(QObject* parent) : QStyledItemDelegate{parent} {
|
|
setObjectName("GameCard");
|
|
}
|
|
|
|
void GameCard::paint(QPainter* painter, const QStyleOptionViewItem& option,
|
|
const QModelIndex& index) const {
|
|
if (!index.isValid())
|
|
return;
|
|
|
|
painter->save();
|
|
painter->setRenderHint(QPainter::Antialiasing);
|
|
|
|
// padding
|
|
QRect cardRect = option.rect.adjusted(4 + m_padding / 2, 4, -4 - m_padding / 2, -4);
|
|
|
|
// colors
|
|
QPalette palette = option.palette;
|
|
QColor backgroundColor = palette.window().color();
|
|
QColor borderColor = palette.dark().color();
|
|
QColor textColor = palette.text().color();
|
|
|
|
// if it's selected add a blue background
|
|
if (option.state & QStyle::State_Selected) {
|
|
backgroundColor = palette.highlight().color();
|
|
borderColor = palette.highlight().color().lighter(150);
|
|
textColor = palette.highlightedText().color();
|
|
} else if (option.state & QStyle::State_MouseOver) {
|
|
backgroundColor = backgroundColor.lighter(120);
|
|
}
|
|
|
|
// bg
|
|
painter->setBrush(backgroundColor);
|
|
painter->setPen(QPen(borderColor, 1));
|
|
painter->drawRoundedRect(cardRect, 10, 10);
|
|
|
|
static constexpr const int padding = 8;
|
|
|
|
// icon
|
|
int _iconsize = UISettings::values.game_icon_size.GetValue();
|
|
QSize iconSize(_iconsize, _iconsize);
|
|
QPixmap iconPixmap = index.data(Qt::DecorationRole).value<QPixmap>();
|
|
|
|
QRect iconRect;
|
|
if (!iconPixmap.isNull()) {
|
|
QSize scaledSize = iconPixmap.size();
|
|
scaledSize.scale(iconSize, Qt::KeepAspectRatio);
|
|
|
|
int x = cardRect.left() + (cardRect.width() - scaledSize.width()) / 2;
|
|
int y = cardRect.top() + padding;
|
|
|
|
iconRect = QRect(x, y, scaledSize.width(), scaledSize.height());
|
|
|
|
painter->setRenderHint(QPainter::SmoothPixmapTransform, true);
|
|
|
|
// Put this in a separate thing on the painter stack to prevent clipping the text.
|
|
painter->save();
|
|
|
|
// round image edges
|
|
QPainterPath path;
|
|
path.addRoundedRect(iconRect, 10, 10);
|
|
painter->setClipPath(path);
|
|
|
|
painter->drawPixmap(iconRect, iconPixmap);
|
|
|
|
painter->restore();
|
|
} else {
|
|
// if there is no icon just draw a blank rect
|
|
iconRect = QRect(cardRect.left() + padding,
|
|
cardRect.top() + padding,
|
|
_iconsize, _iconsize);
|
|
}
|
|
|
|
if (UISettings::values.show_game_name.GetValue()) {
|
|
// if "none" is selected, pretend there's a
|
|
_iconsize = _iconsize ? _iconsize : 96;
|
|
|
|
// padding + text
|
|
QRect textRect = cardRect;
|
|
textRect.setTop(iconRect.bottom() + 8);
|
|
textRect.adjust(padding, 0, -padding, -padding);
|
|
|
|
// We are already crammed on space, ignore the row 2
|
|
QString title = index.data(Qt::DisplayRole).toString();
|
|
title = title.split(QLatin1Char('\n')).first();
|
|
|
|
// now draw text
|
|
painter->setPen(textColor);
|
|
QFont font = option.font;
|
|
font.setBold(true);
|
|
|
|
// TODO(crueter): fix this abysmal scaling
|
|
// If "none" is selected, then default to 8.5 point font.
|
|
font.setPointSize(1 + std::max(7.0, _iconsize ? std::sqrt(_iconsize * 0.6) : 7.5));
|
|
|
|
// TODO(crueter): elide mode
|
|
painter->setFont(font);
|
|
|
|
painter->drawText(textRect, Qt::AlignHCenter | Qt::AlignTop | Qt::TextWordWrap, title);
|
|
}
|
|
|
|
painter->restore();
|
|
}
|
|
|
|
QSize GameCard::sizeHint(const QStyleOptionViewItem& option, const QModelIndex& index) const {
|
|
return m_size;
|
|
}
|
|
|
|
void GameCard::setSize(const QSize& newSize, const int padding) {
|
|
m_size = newSize;
|
|
m_padding = padding;
|
|
}
|