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4.4 KiB

User Handbook - Adding Boolean Settings Toggles

[!WARNING] This guide is intended for developers ONLY. If you are not a developer, this likely irrelevant to yourself.

If you want to add temporary toggles, please refer to Adding Debug Knobs

This guide will walk you through adding a new boolean toggle setting to Eden's configuration across both Qt's (PC) and Kotlin's (Android) UIs.

Index

  1. Step 1 - Common Setting

  2. Step 2 - Qt Toggle

  3. Step 3 - Kotlin (Android)

  4. Step 4 - Use Your Toggle

  5. Best Practices


Step 1 - Common Setting

Firstly add your desired toggle:

Example: src/common/setting.h

SwitchableSetting<bool> your_setting_name{linkage, false, "your_setting_name", Category::RendererExtensions};

Remember to add your toggle to the appropriate category, for example:

Common Categories:

  • Category::Renderer
  • Category::RendererAdvanced
  • Category::RendererExtensions
  • Category::System
  • Category::Core

[!WARNING] If you wish for your toggle to be on by default then change false to true after linkage,.


Step 2 - Qt Toggle

Add the toggle to the Qt UI, where you wish for it to appear and place it there.

Example: src/qt_common/config/shared_translation.cpp

INSERT(Settings,
       your_setting_name,
       tr("Your Setting Display Name"),
       tr("Detailed description of what this setting does.\n"
          "You can use multiple lines.\n"
          "Explain any caveats or requirements."));

Make sure to:

  • Keep display naming consistant
  • Put detailed info in the description
  • Use \n for line breaks in descriptions

Step 3 - Kotlin (Android)

Step 3.1 - BooleanSetting.kt

Add where it should be in the settings.

Example: src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt

RENDERER_YOUR_SETTING_NAME("your_setting_name"),

Make sure to:

  • Ensure the prefix naming matches the intended category.

Step 3.2 - SettingsItem.kt

Add the toggle to the Kotlin (Android) UI

Example: src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt

put(
    SwitchSetting(
        BooleanSetting.RENDERER_YOUR_SETTING_NAME,
        titleId = R.string.your_setting_name,
        descriptionId = R.string.your_setting_name_description
    )
)

Step 3.3 - SettingsFragmentPresenter.kt

Add your setting within the right category.

Example: src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt

add(BooleanSetting.RENDERER_YOUR_SETTING_NAME.key)

[!WARNING] Remember, placing matters! Settings appear in the order of where you add them.


Step 3.4 - Localization

Add your setting and description in the appropriate place.

Example: src/android/app/src/main/res/values/strings.xml

<string name="your_setting_name">Your Setting Display Name</string>
<string name="your_setting_name_description">Detailed description of what this setting does. Explain any caveats, requirements, or warnings here.</string>

Step 4 - Use Your Toggle!

Now the UI part is done find a place in the code for the toggle, And use it to your heart's desire!

Example:

const bool your_value = Settings::values.your_setting_name.GetValue();

if (your_value) {
    // Do something when enabled
}

If you wish to do something only when the toggle is disabled, Use if (!your_value) { instead of if (your_value) {.


Best Practices

  • Naming - Use clear, descriptive names. Something for both the devs and the users.
  • Defaults - Choose safe default values (usually false for new features).
  • Documentation - Write clear descriptions explaining when and why to use the setting.
  • Categories - Put settings in the appropriate category.
  • Order - Place related settings near each other.
  • Testing - Always test on both PC and Android before committing when possible.

Thank you for reading, I hope this guide helped you making your toggle!