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John
989768aa46
Fix [core, gpu, threads] Multithreading refactor (#4254) (#4548)
Performance loss regression fixed in Link's Awakening, Castlevania, Super Mario RPG, etc
Tested by Mr. Knobs on Android and myself on Linux
Multicore ON may be fixed for some users using Intel CPUs.
Games include: FF Tactics, Shredder's Revenge, Unity Engine Games.
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md).
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.
-------------------
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4548
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: lizzie <lizzie@eden-emu.dev>
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6 days ago |
| .. |
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README.md
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[dist] update translations from transifex (#2569)
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1 year ago |
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qt-source.sh
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[tools] refactor, use #!/bin/sh, update license files (#3998)
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5 months ago |
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update-translations.sh
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[tools] refactor, use #!/bin/sh, update license files (#3998)
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5 months ago |
Translation Scripts
qt-source.sh: Regenerate the English source file for Qt.
- After doing this, ensure to
tx push -s.
- You must have
lupdate in your PATH, e.g. export PATH="/usr/lib64/qt6/bin:$PATH" (requires qttools)
update-translations.sh: Update and commit translation files.