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John
989768aa46
Fix [core, gpu, threads] Multithreading refactor ( #4254 ) ( #4548 )
Performance loss regression fixed in Link's Awakening, Castlevania, Super Mario RPG, etc
Tested by Mr. Knobs on Android and myself on Linux
Multicore ON may be fixed for some users using Intel CPUs.
Games include: FF Tactics, Shredder's Revenge, Unity Engine Games.
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions ).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md ).
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md ) to the best of my ability.
-------------------
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4548
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: lizzie <lizzie@eden-emu.dev>
7 days ago
..
cmake
[cmake] Fix some macOS compilation errors (#4350)
2 months ago
package
[cmake] CPMUtil rewrite of the day number 852 (#4130)
4 months ago
README.md
[cmake, docs, tools] update CPMUtil (#3183)
10 months ago
migrate.sh
[cmake] CPMUtil rewrite of the day number 852 (#4130)
4 months ago
package.sh
[cmake] CPMUtil rewrite of the day number 852 (#4130)
4 months ago
update.sh
[cmake, tools] update CPMUtil and add support for CPMUtil bundled Qt, module updates, cleanups (#3289)
9 months ago
CPMUtil Tooling
CPMUtil's tooling entirely revolves around the cpmutil.sh script. It contains various functions to aid with package maintenance, such as sanity checks, updates, formatting, prefetching, adding/removing packages, and much more. These are now self-documenting, so view the scripts yourself or run the cpmutil script for help.