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buffer_cache
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VulkanBufferCache: Avoid adding barriers between multiple copies.
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4 years ago |
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command_classes
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video_core/codecs: re-enable VAAPI/VDPAU on BSDs after f91cc356fb19
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4 years ago |
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engines
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common/logging: Move Log::Entry declaration to a separate header
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4 years ago |
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host_shaders
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Texture Cache: Correct conversion shaders.
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4 years ago |
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macro
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xbyak: Update include path
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5 years ago |
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renderer_opengl
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ShaderDecompiler: Add a debug option to dump the game's shaders.
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4 years ago |
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renderer_vulkan
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ShaderDecompiler: Add a debug option to dump the game's shaders.
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4 years ago |
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texture_cache
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texture_cache/util: Fix s32 overflow when resolving overlaps
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4 years ago |
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textures
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TextureCache: Fix Automatic Anisotropic.
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4 years ago |
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vulkan_common
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vk_texture_cache: Use 3D scale helpers for MSAA texture scaling on Intel Windows drivers
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4 years ago |
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CMakeLists.txt
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video_core/cmake: link against libva explicitly ...
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4 years ago |
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cdma_pusher.cpp
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gpu: Migrate implementation to the cpp file
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4 years ago |
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cdma_pusher.h
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gpu: Migrate implementation to the cpp file
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4 years ago |
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compatible_formats.cpp
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texture_cache: Blacklist BGRA8 copies and views on OpenGL
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5 years ago |
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compatible_formats.h
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texture_cache: Blacklist BGRA8 copies and views on OpenGL
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5 years ago |
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delayed_destruction_ring.h
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video_core: Add a delayed destruction ring abstraction
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5 years ago |
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dirty_flags.cpp
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shader: Accelerate pipeline transitions and use dirty flags for shaders
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5 years ago |
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dirty_flags.h
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TextureCache: Modify Viewports/Scissors according to Rescale.
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4 years ago |
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dma_pusher.cpp
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BufferCache: Additional download fixes.
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5 years ago |
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dma_pusher.h
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video_core: Resolve more variable shadowing scenarios
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5 years ago |
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fence_manager.h
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Fence Manager: remove reference fencing.
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5 years ago |
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framebuffer_config.h
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gpu: Migrate implementation to the cpp file
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4 years ago |
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gpu.cpp
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gpu: Add shut down method to synchronize threads before destruction
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4 years ago |
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gpu.h
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gpu: Add shut down method to synchronize threads before destruction
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4 years ago |
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gpu_thread.cpp
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gpu: Use std::jthread for async gpu thread
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4 years ago |
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gpu_thread.h
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gpu: Migrate implementation to the cpp file
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4 years ago |
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memory_manager.cpp
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video_core/memory_manager: Add missing <algorithm> include
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5 years ago |
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memory_manager.h
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Texture Cache: Address feedback.
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5 years ago |
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query_cache.h
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Merge pull request #7077 from FernandoS27/face-down
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4 years ago |
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rasterizer_accelerated.cpp
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rasterizer: Update pages in batches
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5 years ago |
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rasterizer_accelerated.h
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RasterizerInterface: Correct size of CPU addresses to cache.
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4 years ago |
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rasterizer_interface.h
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shader: Remove old shader management
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5 years ago |
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renderer_base.cpp
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renderers: Add explicit invert_y bool to screenshot callback
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5 years ago |
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renderer_base.h
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renderers: Add explicit invert_y bool to screenshot callback
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5 years ago |
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shader_cache.cpp
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shader: Initial OpenGL implementation
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5 years ago |
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shader_cache.h
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shader: Initial OpenGL implementation
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5 years ago |
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shader_environment.cpp
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ShaderDecompiler: Add a debug option to dump the game's shaders.
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4 years ago |
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shader_environment.h
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ShaderDecompiler: Add a debug option to dump the game's shaders.
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4 years ago |
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shader_notify.cpp
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general: Replace high_resolution_clock with steady_clock
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4 years ago |
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shader_notify.h
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general: Replace high_resolution_clock with steady_clock
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4 years ago |
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surface.cpp
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video_core: Add S8_UINT stencil format
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4 years ago |
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surface.h
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video_core: Add S8_UINT stencil format
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4 years ago |
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transform_feedback.cpp
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transform_feedback: Read buffer stride from index instead of layout
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5 years ago |
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transform_feedback.h
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shader: Split profile and runtime info headers
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5 years ago |
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video_core.cpp
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Fix screenshot dimensions when at 1x scale
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4 years ago |
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video_core.h
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Fix screenshot dimensions when at 1x scale
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4 years ago |