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Lioncash ea0e85b869 video_core: Remove unnecessary enum class casting in logging messages 5 years ago
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shaders vk_compute_pass: Implement indexed quads 6 years ago
fixed_pipeline_state.cpp vk_shader_decompiler: Implement force early fragment tests 5 years ago
fixed_pipeline_state.h vk_shader_decompiler: Implement force early fragment tests 5 years ago
maxwell_to_vk.cpp video_core: Remove unnecessary enum class casting in logging messages 5 years ago
maxwell_to_vk.h vk_graphics_pipeline: Implement viewport swizzles with NV_viewport_swizzle 6 years ago
nsight_aftermath_tracker.cpp common/fileutil: Convert namespace to Common::FS 6 years ago
nsight_aftermath_tracker.h renderer_vulkan: Integrate Nvidia Nsight Aftermath on Windows 6 years ago
renderer_vulkan.cpp video_core: Resolve more variable shadowing scenarios pt.2 5 years ago
renderer_vulkan.h video_core: Resolve more variable shadowing scenarios pt.2 5 years ago
vk_blit_screen.cpp renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore 6 years ago
vk_blit_screen.h renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore 6 years ago
vk_buffer_cache.cpp video_core: Resolve more variable shadowing scenarios pt.3 5 years ago
vk_buffer_cache.h video_core: Resolve more variable shadowing scenarios pt.3 5 years ago
vk_command_pool.cpp video_core: Resolve more variable shadowing scenarios pt.3 5 years ago
vk_command_pool.h video_core: Resolve more variable shadowing scenarios pt.3 5 years ago
vk_compute_pass.cpp video_core: Resolve more variable shadowing scenarios pt.2 5 years ago
vk_compute_pass.h video_core: Resolve more variable shadowing scenarios pt.2 5 years ago
vk_compute_pipeline.cpp video_core: Resolve more variable shadowing scenarios pt.2 5 years ago
vk_compute_pipeline.h video_core: Resolve more variable shadowing scenarios pt.2 5 years ago
vk_descriptor_pool.cpp renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore 6 years ago
vk_descriptor_pool.h renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore 6 years ago
vk_device.cpp video_core: Resolve more variable shadowing scenarios pt.2 5 years ago
vk_device.h vk_device: Use Vulkan 1.0 properly 6 years ago
vk_fence_manager.cpp video_core: Resolve more variable shadowing scenarios pt.2 5 years ago
vk_fence_manager.h video_core: Resolve more variable shadowing scenarios pt.2 5 years ago
vk_graphics_pipeline.cpp video_core: Resolve more variable shadowing scenarios pt.2 5 years ago
vk_graphics_pipeline.h video_core: Resolve more variable shadowing scenarios pt.2 5 years ago
vk_image.cpp video_core: Resolve more variable shadowing scenarios pt.2 5 years ago
vk_image.h video_core: Resolve more variable shadowing scenarios pt.2 5 years ago
vk_master_semaphore.cpp renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore 6 years ago
vk_master_semaphore.h renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore 6 years ago
vk_memory_manager.cpp video_core: Resolve more variable shadowing scenarios pt.2 5 years ago
vk_memory_manager.h video_core: Resolve more variable shadowing scenarios pt.2 5 years ago
vk_pipeline_cache.cpp video_core: Remove unnecessary enum class casting in logging messages 5 years ago
vk_pipeline_cache.h video_core: Resolve more variable shadowing scenarios pt.3 5 years ago
vk_query_cache.cpp video_core: Resolve more variable shadowing scenarios pt.3 5 years ago
vk_query_cache.h video_core: Resolve more variable shadowing scenarios pt.3 5 years ago
vk_rasterizer.cpp video_core: Resolve more variable shadowing scenarios pt.3 5 years ago
vk_rasterizer.h video_core: Resolve more variable shadowing scenarios pt.3 5 years ago
vk_renderpass_cache.cpp video_core: Resolve more variable shadowing scenarios pt.2 5 years ago
vk_renderpass_cache.h video_core: Resolve more variable shadowing scenarios pt.2 5 years ago
vk_resource_pool.cpp renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore 6 years ago
vk_resource_pool.h renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore 6 years ago
vk_sampler_cache.cpp video_core: Resolve more variable shadowing scenarios pt.2 5 years ago
vk_sampler_cache.h video_core: Resolve more variable shadowing scenarios pt.2 5 years ago
vk_scheduler.cpp renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore 6 years ago
vk_scheduler.h video_core: Resolve more variable shadowing scenarios pt.2 5 years ago
vk_shader_decompiler.cpp video_core: Remove unnecessary enum class casting in logging messages 5 years ago
vk_shader_decompiler.h video_core: Resolve more variable shadowing scenarios pt.2 5 years ago
vk_shader_util.cpp vk_shader_util: Make use of designated initializers where applicable 6 years ago
vk_shader_util.h vulkan: Remove unnecessary includes 6 years ago
vk_staging_buffer_pool.cpp renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore 6 years ago
vk_staging_buffer_pool.h renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore 6 years ago
vk_state_tracker.cpp video_core: Adjust `NUM` macro to avoid Clang warning 5 years ago
vk_state_tracker.h video_core: Remove all Core::System references in renderer 6 years ago
vk_stream_buffer.cpp vk_stream_buffer: Fix initializing Vulkan with NVIDIA on Linux 6 years ago
vk_stream_buffer.h renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore 6 years ago
vk_swapchain.cpp renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore 6 years ago
vk_swapchain.h renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore 6 years ago
vk_texture_cache.cpp video_core: Remove unnecessary enum class casting in logging messages 5 years ago
vk_texture_cache.h Merge pull request #5152 from comex/xx-override 5 years ago
vk_update_descriptor.cpp video_core: Resolve more variable shadowing scenarios pt.2 5 years ago
vk_update_descriptor.h video_core: Resolve more variable shadowing scenarios pt.2 5 years ago
wrapper.cpp video_core: Resolve more variable shadowing scenarios pt.2 5 years ago
wrapper.h video_core: Resolve more variable shadowing scenarios pt.2 5 years ago