when shutting down the emulator will silence any remaining audio from the output buffer
however this is for some reason stored in an array instead of being a simple memset
additionally, said array can be small enough (`frame_size_bytes > silence.size()`) to cause a funky noise to play at the end
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3969
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
CPMUtil's tooling entirely revolves around the cpmutil.sh script. It contains various functions to aid with package maintenance, such as sanity checks, updates, formatting, prefetching, adding/removing packages, and much more. These are now self-documenting, so view the scripts yourself or run the cpmutil script for help.