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7c747f9bea
00336
Kernel
Update-some-barriers-test
astc_optimization1
astc_optimizations
atomicops-mxwell
bcn-ternary-soft
camillelavey-patch-1
chore/chore
civa
cyber/async-gpu-android
descriptor
descriptor_pool_opt
descriptor_set
discfix
dmnt2
dravee/qt-fix
dravee/remove-async
dynarmic-ppc64
eden-orbis-ps4
eds-true-adreno-fixes
eds-true-adreno-fixes-pre-0.1.0
feat/android_kotlin_compose
feat/game_override
ffmpeg-cross-compile
fix/discord-rpc
fix/socket
flatopsfixes23485
frame_pacing
fs-try
gentoo-gdb
gpuopts
interval-zero
lanobu
liz-crash-dumps-solaris
liz-dynarmic-macos-fbsd-port
liz-get-rid-of-mcl-intrusive-list
liz-heaptrack-fix
liz-no-rtti-allowance
lizzie/adreno5-mali-driver-fix
lizzie/astc-mp4-improv
lizzie/audio-remove-recursive-lock
lizzie/correcter-convert-abgr8-srgb-d24s8
lizzie/dynarmic-remove-interpreter
lizzie/dynarmic-sse3-impls
lizzie/dynarmic-xbyak-use-ankerl
lizzie/dynrregabiset
lizzie/evil-f32-u32-format-fix
lizzie/fix-dragonslayer-armnce
lizzie/fix-idiv-crash
lizzie/fix-my-fuckup-with-vic
lizzie/fix-rw-garten
lizzie/fix-vic-msvc-attempt-2
lizzie/gmake-fix
lizzie/gutter-sw-blitter
lizzie/inline-dynarmic-spooky
lizzie/ltofix123
lizzie/macos-fix
lizzie/macos-vk-metal-fix-stype
lizzie/maxwell-dumb-tools
lizzie/nce-port1123
lizzie/qt-fix-user-dialogue
lizzie/rasterizer-recursive-mutex-not
lizzie/remove-disassembler-dynarmic
lizzie/revert-evil-mali
lizzie/rework-block-list
lizzie/sgsr
lizzie/stupid-socket-bullshit
lizzie/texture-pass-revert-1
lizzie/try-fix-win11-crash-fuck
lizzie/vids-ratatata
lock-term-1
macroify-surface-stuffs
master
memsetopsyscallavoid
mmap-fixews
msvc
mutliplayer-filter-better1
n64
nce_cpp
pipelinederivative
qcomopts2
qt-6.9
querybugfix
refactoreds2
release-early-fences
release/0.0.3
release/0.0.4
release/0.1.0
renderer_vulkan
revert-2695
revert-noinline
revertrevert
sgsrtry
showcase
showcase2
sjkdbsdfjkbsdf-2834
spvopts
sured-revert
techno48473719
test-revert-gpu-optim
test2
true-eds
true-eds-graphics
true-eds-pre-0.0.1
uma
vk-fix-oom-force-maller-buffers
vk-surface-andpc
vk-symph
vkexperiments1
vulkan-thingy
vulkanasync
woa-turnip-expr
workgroup
xbzk-saf-recursive-write-with-permission-request
xbzk/bindless-textures-support
xbzk/debug-knobs-pergame-fix
xbzk/flicker-fix
xbzk/msvc-ninja-annoying-if-constexpr-warning-fix
0.0.0
0.0.1-pre-alpha
0.0.2-pre-alpha
test-tag1
test-tag2
v0.0.3
v0.0.3-rc1
v0.0.3-rc2
v0.0.3-rc3
v0.0.3.git
v0.0.4
v0.0.4-rc1
v0.0.4-rc2
v0.0.4-rc2.test
v0.0.4-rc2.test2
v0.0.4-rc3
v0.0.4-rc3.test1
v0.0.4-rc3.test2
v0.0.4.test
v0.1.0
v0.1.0-rc1
v0.1.1
v0.2.0-rc1
${ noResults }
eden/.github
This reworks how host<->device synchronization works on the Vulkan backend. Instead of "protecting" resources with a fence and signalling these as free when the fence is known to be signalled by the host GPU, use timeline semaphores. Vulkan timeline semaphores allow use to work on a subset of D3D12 fences. As far as we are concerned, timeline semaphores are a value set by the host or the device that can be waited by either of them. Taking advantange of this, we can have a monolithically increasing atomic value for each submission to the graphics queue. Instead of protecting resources with a fence, we simply store the current logical tick (the atomic value stored in CPU memory). When we want to know if a resource is free, it can be compared to the current GPU tick. This greatly simplifies resource management code and the free status of resources should have less false negatives. To workaround bugs in validation layers, when these are attached there's a thread waiting for timeline semaphores. |
6 years ago | |
|---|---|---|
| .. | ||
| ISSUE_TEMPLATE | .github: add a new issue template | 6 years ago |
| FUNDING.yml | .github: Create FUNDING.yml | 7 years ago |