..
blit_image.cpp
video_core: Fix ogl status error when draw_texture
3 years ago
blit_image.h
video_core: Implement maxwell3d draw texture method
3 years ago
gl_buffer_cache.cpp
buffer_cache_base: Specify buffer type in HostBindings
3 years ago
gl_buffer_cache.h
buffer_cache_base: Specify buffer type in HostBindings
3 years ago
gl_buffer_cache_base.cpp
Buffer Cache: Fully rework the buffer cache.
3 years ago
gl_compute_pipeline.cpp
settings,general: Rename non-confirming enums
3 years ago
gl_compute_pipeline.h
shaders: Track local memory usage
3 years ago
gl_device.cpp
gl_device: Filter more specifically for slow ASTC
3 years ago
gl_device.h
OpenGL: Limit lmem warmup to NVIDIA
3 years ago
gl_fence_manager.cpp
OpenGL: Prefer glClientWaitSync for OGLSync objects
3 years ago
gl_fence_manager.h
Fence Manager: implement async fence management in a sepparate thread.
3 years ago
gl_fsr.cpp
video_core/opengl: Add FSR upscaling filter to the OpenGL renderer
3 years ago
gl_fsr.h
video_core/opengl: Add FSR upscaling filter to the OpenGL renderer
3 years ago
gl_graphics_pipeline.cpp
gl_graphics_pipeline: GLASM: Fix transform feedback attribs buffer mode
2 years ago
gl_graphics_pipeline.h
gl_graphics_pipeline: GLASM: Fix transform feedback attribs buffer mode
2 years ago
gl_query_cache.cpp
Query Cachge: Fully rework Vulkan's query cache
3 years ago
gl_query_cache.h
Query Cachge: Fully rework Vulkan's query cache
3 years ago
gl_rasterizer.cpp
Memory: Fix invalidation handling from the CPU/Services
2 years ago
gl_rasterizer.h
Query Cache: address issues
3 years ago
gl_resource_manager.cpp
OpenGL: Prefer glClientWaitSync for OGLSync objects
3 years ago
gl_resource_manager.h
OpenGL: Prefer glClientWaitSync for OGLSync objects
3 years ago
gl_shader_cache.cpp
Fix shader dumps with nvdisasm
3 years ago
gl_shader_cache.h
gl_compute_pipeline: Force context flush when loading shader cache
3 years ago
gl_shader_context.h
video_core: preallocate fewer IR blocks
3 years ago
gl_shader_manager.cpp
OpenGL: Limit lmem warmup to NVIDIA
3 years ago
gl_shader_manager.h
OpenGL: Add Local Memory warmup shader
3 years ago
gl_shader_util.cpp
renderer_opengl: delete shader source after linking
4 years ago
gl_shader_util.h
chore: make yuzu REUSE compliant
4 years ago
gl_staging_buffer_pool.cpp
gl_staging_buffers: Optimization to reduce fence waiting
3 years ago
gl_staging_buffer_pool.h
gl_staging_buffers: Optimization to reduce fence waiting
3 years ago
gl_state_tracker.cpp
ir/texture_pass: Use host_info instead of querying Settings::values (#9176)
4 years ago
gl_state_tracker.h
state_tracker: workaround channel setup for homebrew
4 years ago
gl_texture_cache.cpp
Do not set rescaled flag when rescaling is disabled
3 years ago
gl_texture_cache.h
Transition MSAA images to general layout without uploading data
3 years ago
gl_texture_cache_base.cpp
general: Convert source file copyright comments over to SPDX
4 years ago
maxwell_to_gl.h
Implement X8_D24 format
3 years ago
renderer_opengl.cpp
settings,opengl,yuzu-qt: Fix AA, Filter maximums
3 years ago
renderer_opengl.h
video_core/opengl: Add FSR upscaling filter to the OpenGL renderer
3 years ago
util_shaders.cpp
gl
3 years ago
util_shaders.h
OpenGL: Make use of persistent buffer maps in buffer cache downloads
3 years ago