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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <common/settings_common.h>
#include "common/common_types.h"
#include "common/settings_setting.h"
#include "common/settings_enums.h"
namespace AndroidSettings {
struct GameDir {
std::string path;
bool deep_scan = false;
};
struct OverlayControlData {
std::string id;
bool enabled;
std::pair<double, double> landscape_position;
std::pair<double, double> portrait_position;
std::pair<double, double> foldable_position;
float individual_scale;
};
struct Values {
Settings::Linkage linkage;
// Path settings
std::vector<GameDir> game_dirs;
// Android
Settings::Setting<bool> picture_in_picture{linkage, false, "picture_in_picture",
Settings::Category::Android};
Settings::Setting<s32> screen_layout{linkage,
5,
"screen_layout",
Settings::Category::Android,
Settings::Specialization::Default,
true,
true};
Settings::Setting<s32> vertical_alignment{linkage,
0,
"vertical_alignment",
Settings::Category::Android,
Settings::Specialization::Default,
true,
true};
Settings::SwitchableSetting<std::string, false> driver_path{linkage, "", "driver_path",
Settings::Category::GpuDriver};
// LRU Cache
Settings::SwitchableSetting<bool> use_lru_cache{linkage, true, "use_lru_cache",
Settings::Category::System};
Settings::Setting<s32> theme{linkage, 0, "theme", Settings::Category::Android};
Settings::Setting<s32> theme_mode{linkage, -1, "theme_mode", Settings::Category::Android};
Settings::Setting<bool> black_backgrounds{linkage, false, "black_backgrounds",
Settings::Category::Android};
Settings::Setting<s32> app_language{linkage, 0, "app_language", Settings::Category::Android};
Settings::Setting<bool> enable_update_checks{linkage, true, "enable_update_checks",
Settings::Category::Android};
// Input/performance overlay settings
std::vector<OverlayControlData> overlay_control_data;
Settings::Setting<s32> overlay_scale{linkage, 50, "control_scale",
Settings::Category::Overlay};
Settings::Setting<s32> overlay_opacity{linkage, 100, "control_opacity",
Settings::Category::Overlay};
Settings::Setting<bool> joystick_rel_center{linkage, true, "joystick_rel_center",
Settings::Category::Overlay};
Settings::Setting<bool> dpad_slide{linkage, true, "dpad_slide",
Settings::Category::Overlay};
Settings::Setting<bool> haptic_feedback{linkage, true, "haptic_feedback",
Settings::Category::Overlay};
Settings::Setting<bool> show_performance_overlay{linkage, true, "show_performance_overlay",
Settings::Category::Overlay,
Settings::Specialization::Paired, true,
true};
Settings::Setting<bool> enable_input_overlay_auto_hide{linkage, false,
"enable_input_overlay_auto_hide",
Settings::Category::Overlay,
Settings::Specialization::Default, true,
true,};
Settings::Setting<u32> input_overlay_auto_hide{linkage, 5, "input_overlay_auto_hide",
Settings::Category::Overlay,
Settings::Specialization::Default, true, true, &enable_input_overlay_auto_hide};
Settings::Setting<bool> hide_overlay_on_controller_input{linkage, false,
"hide_overlay_on_controller_input",
Settings::Category::Overlay,
Settings::Specialization::Default, true,
true};
Settings::Setting<bool> perf_overlay_background{linkage, false, "perf_overlay_background",
Settings::Category::Overlay,
Settings::Specialization::Default, true,
true,
&show_performance_overlay};
Settings::Setting<s32> perf_overlay_position{linkage, 0, "perf_overlay_position",
Settings::Category::Overlay,
Settings::Specialization::Default, true, true,
&show_performance_overlay};
Settings::Setting<bool> show_fps{linkage, true, "show_fps",
Settings::Category::Overlay,
Settings::Specialization::Default, true, true,
&show_performance_overlay};
Settings::Setting<bool> show_frame_time{linkage, false, "show_frame_time",
Settings::Category::Overlay,
Settings::Specialization::Default, true, true,
&show_performance_overlay};
Settings::Setting<bool> show_app_ram_usage{linkage, false, "show_app_ram_usage",
Settings::Category::Overlay,
Settings::Specialization::Default, true, true,
&show_performance_overlay};
Settings::Setting<bool> show_system_ram_usage{linkage, false, "show_system_ram_usage",
Settings::Category::Overlay,
Settings::Specialization::Default, true, true,
&show_performance_overlay};
Settings::Setting<bool> show_bat_temperature{linkage, false, "show_bat_temperature",
Settings::Category::Overlay,
Settings::Specialization::Default, true, true,
&show_performance_overlay};
Settings::Setting<Settings::TemperatureUnits> bat_temperature_unit{linkage,
Settings::TemperatureUnits::Celsius,
"bat_temperature_unit",
Settings::Category::Overlay,
Settings::Specialization::Default,
true, true,
&show_bat_temperature};
Settings::Setting<bool> show_power_info{linkage, false, "show_power_info",
Settings::Category::Overlay,
Settings::Specialization::Default, true, true,
&show_performance_overlay};
Settings::Setting<bool> show_shaders_building{linkage, true, "show_shaders_building",
Settings::Category::Overlay,
Settings::Specialization::Default, true, true,
&show_performance_overlay};
Settings::Setting<bool> show_input_overlay{linkage, true, "show_input_overlay",
Settings::Category::Overlay};
Settings::Setting<bool> overlay_snap_to_grid{linkage, false, "overlay_snap_to_grid",
Settings::Category::Overlay};
Settings::Setting<s32> overlay_grid_size{linkage, 32, "overlay_grid_size",
Settings::Category::Overlay};
Settings::Setting<bool> touchscreen{linkage, true, "touchscreen",
Settings::Category::Overlay};
Settings::Setting<s32> lock_drawer{linkage, false, "lock_drawer",
Settings::Category::Overlay};
/// DEVICE/SOC OVERLAY
Settings::Setting<bool> show_soc_overlay{linkage, true, "show_soc_overlay",
Settings::Category::Overlay,
Settings::Specialization::Paired, true, true};
Settings::Setting<bool> show_device_model{linkage, true, "show_device_model",
Settings::Category::Overlay,
Settings::Specialization::Default, true, true,
&show_performance_overlay};
Settings::Setting<bool> show_gpu_model{linkage, true, "show_gpu_model",
Settings::Category::Overlay,
Settings::Specialization::Default, true, true,
&show_performance_overlay};
Settings::Setting<bool> show_soc_model{linkage, true, "show_soc_model",
Settings::Category::Overlay,
Settings::Specialization::Default, true, true,
&show_soc_overlay};
Settings::Setting<bool> show_fw_version{linkage, true, "show_firmware_version",
Settings::Category::Overlay,
Settings::Specialization::Default, true, true,
&show_performance_overlay};
Settings::Setting<bool> soc_overlay_background{linkage, false, "soc_overlay_background",
Settings::Category::Overlay,
Settings::Specialization::Default, true,
true,
&show_soc_overlay};
Settings::Setting<s32> soc_overlay_position{linkage, 2, "soc_overlay_position",
Settings::Category::Overlay,
Settings::Specialization::Default, true, true,
&show_soc_overlay};
Settings::Setting<bool> dont_show_driver_shader_warning{linkage, false,
"dont_show_driver_shader_warning",
Settings::Category::Android, Settings::Specialization::Default, true, true};
};
extern Values values;
} // namespace AndroidSettings