..
buffer_cache
buffer_cache: Return stream buffer invalidation in Map instead of Unmap
6 years ago
engines
Merge pull request #4049 from ReinUsesLisp/separate-samplers
6 years ago
macro
macro_jit_x64: Select better registers
6 years ago
renderer_opengl
Merge pull request #4064 from ReinUsesLisp/invalidate-buffers
6 years ago
renderer_vulkan
Merge pull request #4049 from ReinUsesLisp/separate-samplers
6 years ago
shader
shader/texture: Join separate image and sampler pairs offline
6 years ago
texture_cache
texture_cache: Port original code management for 2D vs 3D textures
6 years ago
textures
Clang Format and Documentation.
6 years ago
CMakeLists.txt
rasterizer_cache: Remove files and includes
6 years ago
dirty_flags.cpp
DirtyFlags: relax need to set render_targets as dirty
6 years ago
dirty_flags.h
DirtyFlags: relax need to set render_targets as dirty
6 years ago
dma_pusher.cpp
DmaPusher: Remove dead code in step
6 years ago
dma_pusher.h
DmaPusher: Remove dead code in step
6 years ago
fence_manager.h
fixed_pipeline_state: explicitly use template keyword after be8742e286dd
6 years ago
gpu.cpp
Update src/video_core/gpu.cpp
6 years ago
gpu.h
texture: Implement R8G8UI
6 years ago
gpu_asynch.cpp
OpenGL: Implement Fencing backend.
6 years ago
gpu_asynch.h
OpenGL: Implement Fencing backend.
6 years ago
gpu_synch.cpp
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
6 years ago
gpu_synch.h
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
6 years ago
gpu_thread.cpp
Async GPU: Correct flushing behavior to be similar to old async GPU behavior.
6 years ago
gpu_thread.h
GPU: Implement Flush Requests for Async mode.
6 years ago
guest_driver.cpp
gl_shader_cache: Rework shader cache and remove post-specializations
6 years ago
guest_driver.h
gl_shader_cache: Rework shader cache and remove post-specializations
6 years ago
memory_manager.cpp
kernel: memory: Improve implementation of device shared memory. (#3707)
6 years ago
memory_manager.h
video_core: memory_manager: Updates for Common::PageTable changes.
6 years ago
morton.cpp
texture: Implement R8G8UI
6 years ago
morton.h
renderer_opengl: Use block linear swizzling for CPU framebuffers
6 years ago
query_cache.h
Address Feedback.
6 years ago
rasterizer_accelerated.cpp
core: memory: Move to Core::Memory namespace.
6 years ago
rasterizer_accelerated.h
core: memory: Move to Core::Memory namespace.
6 years ago
rasterizer_interface.h
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
6 years ago
renderer_base.cpp
video_core/engines: Remove unnecessary includes
7 years ago
renderer_base.h
Frontend/GPU: Refactor context management
6 years ago
sampler_cache.cpp
video_core: Abstract vk_sampler_cache into a templated class
7 years ago
sampler_cache.h
video_core: Abstract vk_sampler_cache into a templated class
7 years ago
shader_cache.h
shader_cache: Implement a generic shader cache
6 years ago
surface.cpp
texture: Implement R8G8UI
6 years ago
surface.h
texture: Implement R8G8UI
6 years ago
video_core.cpp
Address review and fix broken yuzu-tester build
6 years ago
video_core.h
Frontend/GPU: Refactor context management
6 years ago