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/*
* Copyright 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdlib.h>
#include <aaudio/AAudioExtensions.h>
#include "common/OboeDebug.h"
#include "oboe/AudioClock.h"
#include "TestRapidCycle.h"
using namespace oboe;
// start a thread to cycle through stream tests
int32_t TestRapidCycle::start(bool useOpenSL) {
mThreadEnabled = true;
mCycleCount = 0;
mCycleThread = std::thread([this, useOpenSL]() {
cycleRapidly(useOpenSL);
});
return 0;
}
int32_t TestRapidCycle::stop() {
mThreadEnabled = false;
mCycleThread.join();
return 0;
}
void TestRapidCycle::cycleRapidly(bool useOpenSL) {
while(mThreadEnabled && (oneCycle(useOpenSL) == 0));
}
int32_t TestRapidCycle::oneCycle(bool useOpenSL) {
mCycleCount++;
mDataCallback = std::make_shared<MyDataCallback>();
AudioStreamBuilder builder;
oboe::Result result = builder.setFormat(oboe::AudioFormat::Float)
->setAudioApi(useOpenSL ? oboe::AudioApi::OpenSLES : oboe::AudioApi::AAudio)
->setPerformanceMode(oboe::PerformanceMode::LowLatency)
->setChannelCount(kChannelCount)
->setDataCallback(mDataCallback)
->setUsage(oboe::Usage::Notification)
->openStream(mStream);
if (result != oboe::Result::OK) {
return (int32_t) result;
}
mStream->setDelayBeforeCloseMillis(0);
result = mStream->requestStart();
if (result != oboe::Result::OK) {
mStream->close();
return (int32_t) result;
}
// Sleep for some random time.
int32_t durationMicros = (int32_t)(drand48() * kMaxSleepMicros);
LOGD("TestRapidCycle::oneCycle() - Sleep for %d micros", durationMicros);
usleep(durationMicros);
LOGD("TestRapidCycle::oneCycle() - Woke up, close stream");
mDataCallback->returnStop = true;
result = mStream->close();
return (int32_t) result;
}
// Callback that sleeps then touches the audio buffer.
DataCallbackResult TestRapidCycle::MyDataCallback::onAudioReady(
AudioStream *audioStream,
void *audioData,
int32_t numFrames) {
float *floatData = (float *) audioData;
const int numSamples = numFrames * kChannelCount;
// Fill buffer with white noise.
for (int i = 0; i < numSamples; i++) {
floatData[i] = ((float) drand48() - 0.5f) * 2 * 0.1f;
}
usleep(500); // half a millisecond
if (returnStop) {
usleep(20 * 1000);
return DataCallbackResult::Stop;
} else {
return DataCallbackResult::Continue;
}
}