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buffer_cache
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buffer_cache: Eliminate redundant map lookup in MarkRegionAsWritten()
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6 years ago |
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engines
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video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changes
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6 years ago |
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macro
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video_core: Remove unused variables
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6 years ago |
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renderer_opengl
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renderer_opengl: Use 1/4 of all threads for async shader compilation
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5 years ago |
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renderer_vulkan
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vulkan: Silence more -Wmissing-field-initializer warnings
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5 years ago |
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shader
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Merge pull request #4391 from lioncash/nrvo
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6 years ago |
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texture_cache
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Merge pull request #4389 from ogniK5377/redundant-format-type
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5 years ago |
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textures
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Merge pull request #4324 from ReinUsesLisp/formats
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6 years ago |
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CMakeLists.txt
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async shaders
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6 years ago |
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compatible_formats.cpp
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video_core: Rearrange pixel format names
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6 years ago |
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compatible_formats.h
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compatible_formats: Add missing header guard
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6 years ago |
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dirty_flags.cpp
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DirtyFlags: relax need to set render_targets as dirty
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6 years ago |
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dirty_flags.h
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DirtyFlags: relax need to set render_targets as dirty
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6 years ago |
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dma_pusher.cpp
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DmaPusher: Remove dead code in step
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6 years ago |
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dma_pusher.h
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DmaPusher: Remove dead code in step
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6 years ago |
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fence_manager.h
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fixed_pipeline_state: explicitly use template keyword after be8742e286dd
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6 years ago |
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gpu.cpp
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yuzu: Resolve C++20 deprecation warnings related to lambda captures
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5 years ago |
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gpu.h
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video_core/gpu: Correct the size of the puller registers
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5 years ago |
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gpu_asynch.cpp
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General: Correct rebase, sync gpu and context management.
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6 years ago |
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gpu_asynch.h
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General: Correct rebase, sync gpu and context management.
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6 years ago |
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gpu_synch.cpp
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General: Correct rebase, sync gpu and context management.
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6 years ago |
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gpu_synch.h
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General: Correct rebase, sync gpu and context management.
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6 years ago |
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gpu_thread.cpp
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video_core: Remove unused variables
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6 years ago |
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gpu_thread.h
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GPU: Implement Flush Requests for Async mode.
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6 years ago |
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guest_driver.cpp
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gl_shader_cache: Rework shader cache and remove post-specializations
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6 years ago |
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guest_driver.h
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gl_shader_cache: Rework shader cache and remove post-specializations
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6 years ago |
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memory_manager.cpp
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hle: nvdrv: Rewrite of GPU memory management.
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5 years ago |
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memory_manager.h
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hle: nvdrv: Rewrite of GPU memory management.
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5 years ago |
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morton.cpp
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video_core: Rearrange pixel format names
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6 years ago |
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morton.h
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renderer_opengl: Use block linear swizzling for CPU framebuffers
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6 years ago |
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query_cache.h
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configuration: implement per-game configurations (#4098)
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6 years ago |
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rasterizer_accelerated.cpp
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core: memory: Move to Core::Memory namespace.
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6 years ago |
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rasterizer_accelerated.h
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core: memory: Move to Core::Memory namespace.
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6 years ago |
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rasterizer_interface.h
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{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
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6 years ago |
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renderer_base.cpp
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configuration: implement per-game configurations (#4098)
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6 years ago |
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renderer_base.h
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Frontend/GPU: Refactor context management
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6 years ago |
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sampler_cache.cpp
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video_core: Abstract vk_sampler_cache into a templated class
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7 years ago |
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sampler_cache.h
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video_core: Abstract vk_sampler_cache into a templated class
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7 years ago |
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shader_cache.h
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shader_cache: Make use of std::erase_if
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6 years ago |
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shader_notify.cpp
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Fix style issues
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6 years ago |
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shader_notify.h
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async shaders
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6 years ago |
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surface.cpp
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video_core: Rearrange pixel format names
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6 years ago |
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surface.h
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video_core: Rearrange pixel format names
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6 years ago |
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video_core.cpp
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configuration: implement per-game configurations (#4098)
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6 years ago |
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video_core.h
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Frontend/GPU: Refactor context management
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6 years ago |