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bunnei d17331ebbf Merge pull request #4389 from ogniK5377/redundant-format-type 5 years ago
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buffer_cache buffer_cache: Eliminate redundant map lookup in MarkRegionAsWritten() 6 years ago
engines video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changes 6 years ago
macro video_core: Remove unused variables 6 years ago
renderer_opengl renderer_opengl: Use 1/4 of all threads for async shader compilation 5 years ago
renderer_vulkan vulkan: Silence more -Wmissing-field-initializer warnings 5 years ago
shader Merge pull request #4391 from lioncash/nrvo 6 years ago
texture_cache Merge pull request #4389 from ogniK5377/redundant-format-type 5 years ago
textures Merge pull request #4324 from ReinUsesLisp/formats 6 years ago
CMakeLists.txt async shaders 6 years ago
compatible_formats.cpp video_core: Rearrange pixel format names 6 years ago
compatible_formats.h compatible_formats: Add missing header guard 6 years ago
dirty_flags.cpp DirtyFlags: relax need to set render_targets as dirty 6 years ago
dirty_flags.h DirtyFlags: relax need to set render_targets as dirty 6 years ago
dma_pusher.cpp DmaPusher: Remove dead code in step 6 years ago
dma_pusher.h DmaPusher: Remove dead code in step 6 years ago
fence_manager.h fixed_pipeline_state: explicitly use template keyword after be8742e286dd 6 years ago
gpu.cpp yuzu: Resolve C++20 deprecation warnings related to lambda captures 5 years ago
gpu.h video_core/gpu: Correct the size of the puller registers 5 years ago
gpu_asynch.cpp General: Correct rebase, sync gpu and context management. 6 years ago
gpu_asynch.h General: Correct rebase, sync gpu and context management. 6 years ago
gpu_synch.cpp General: Correct rebase, sync gpu and context management. 6 years ago
gpu_synch.h General: Correct rebase, sync gpu and context management. 6 years ago
gpu_thread.cpp video_core: Remove unused variables 6 years ago
gpu_thread.h GPU: Implement Flush Requests for Async mode. 6 years ago
guest_driver.cpp gl_shader_cache: Rework shader cache and remove post-specializations 6 years ago
guest_driver.h gl_shader_cache: Rework shader cache and remove post-specializations 6 years ago
memory_manager.cpp hle: nvdrv: Rewrite of GPU memory management. 5 years ago
memory_manager.h hle: nvdrv: Rewrite of GPU memory management. 5 years ago
morton.cpp video_core: Rearrange pixel format names 6 years ago
morton.h renderer_opengl: Use block linear swizzling for CPU framebuffers 6 years ago
query_cache.h configuration: implement per-game configurations (#4098) 6 years ago
rasterizer_accelerated.cpp core: memory: Move to Core::Memory namespace. 6 years ago
rasterizer_accelerated.h core: memory: Move to Core::Memory namespace. 6 years ago
rasterizer_interface.h {maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers 6 years ago
renderer_base.cpp configuration: implement per-game configurations (#4098) 6 years ago
renderer_base.h Frontend/GPU: Refactor context management 6 years ago
sampler_cache.cpp video_core: Abstract vk_sampler_cache into a templated class 7 years ago
sampler_cache.h video_core: Abstract vk_sampler_cache into a templated class 7 years ago
shader_cache.h shader_cache: Make use of std::erase_if 6 years ago
shader_notify.cpp Fix style issues 6 years ago
shader_notify.h async shaders 6 years ago
surface.cpp video_core: Rearrange pixel format names 6 years ago
surface.h video_core: Rearrange pixel format names 6 years ago
video_core.cpp configuration: implement per-game configurations (#4098) 6 years ago
video_core.h Frontend/GPU: Refactor context management 6 years ago