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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
namespace Pica {
namespace Shader {
struct OutputVertex;
}
namespace Rasterizer {
void ProcessTriangle(const Shader::OutputVertex& v0,
const Shader::OutputVertex& v1,
const Shader::OutputVertex& v2);
} // namespace Rasterizer
} // namespace Pica