GetIndexFromAruid returns AruidIndexMax as the “not found” value, but both
GetControllerFromNpadIdType overloads were using that value to index
controller_data without checking it first.
when a game routes through DisconnectNpad before its applet resource is
registered, we can end up indexing past the end of controller_data. That seems
to be what was crashing some games on launch, especially on macOS and Android,
where the out-of-bounds read is less likely to just slide by unnoticed.
So yeah, AruidIndexMax is a sentinel, not a real controller_data index, so we
should not treat it like one.
Fixes: https://github.com/eden-emulator/Issue-Reports/issues/438
Fixes: https://github.com/eden-emulator/Issue-Reports/issues/439
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4064
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
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