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Rodrigo Locatti 46c4b88e36 Merge pull request #4283 from lat9nq/fix-linux-nvidia-vulkan 6 years ago
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buffer_cache configuration: implement per-game configurations (#4098) 6 years ago
engines Merge pull request #4147 from ReinUsesLisp/hset2-imm 6 years ago
macro macro: Add support for "middle methods" on the code cache (#4112) 6 years ago
renderer_opengl configuration: implement per-game configurations (#4098) 6 years ago
renderer_vulkan Merge pull request #4283 from lat9nq/fix-linux-nvidia-vulkan 6 years ago
shader Merge pull request #4147 from ReinUsesLisp/hset2-imm 6 years ago
texture_cache configuration: implement per-game configurations (#4098) 6 years ago
textures configuration: implement per-game configurations (#4098) 6 years ago
CMakeLists.txt video_core/compatible_formats: Table to test if two formats are legal to view or copy 6 years ago
compatible_formats.cpp texture_cache: Test format compatibility before copying 6 years ago
compatible_formats.h video_core/compatible_formats: Table to test if two formats are legal to view or copy 6 years ago
dirty_flags.cpp DirtyFlags: relax need to set render_targets as dirty 6 years ago
dirty_flags.h DirtyFlags: relax need to set render_targets as dirty 6 years ago
dma_pusher.cpp DmaPusher: Remove dead code in step 6 years ago
dma_pusher.h DmaPusher: Remove dead code in step 6 years ago
fence_manager.h fixed_pipeline_state: explicitly use template keyword after be8742e286dd 6 years ago
gpu.cpp configuration: implement per-game configurations (#4098) 6 years ago
gpu.h General: Correct rebase, sync gpu and context management. 6 years ago
gpu_asynch.cpp General: Correct rebase, sync gpu and context management. 6 years ago
gpu_asynch.h General: Correct rebase, sync gpu and context management. 6 years ago
gpu_synch.cpp General: Correct rebase, sync gpu and context management. 6 years ago
gpu_synch.h General: Correct rebase, sync gpu and context management. 6 years ago
gpu_thread.cpp General: Tune the priority of main emulation threads so they have higher priority than less important helper threads. 6 years ago
gpu_thread.h GPU: Implement Flush Requests for Async mode. 6 years ago
guest_driver.cpp gl_shader_cache: Rework shader cache and remove post-specializations 6 years ago
guest_driver.h gl_shader_cache: Rework shader cache and remove post-specializations 6 years ago
memory_manager.cpp memory_manager: Eliminate variable shadowing 6 years ago
memory_manager.h memory_manager: Eliminate variable shadowing 6 years ago
morton.cpp texture: Implement R8G8UI 6 years ago
morton.h renderer_opengl: Use block linear swizzling for CPU framebuffers 6 years ago
query_cache.h configuration: implement per-game configurations (#4098) 6 years ago
rasterizer_accelerated.cpp core: memory: Move to Core::Memory namespace. 6 years ago
rasterizer_accelerated.h core: memory: Move to Core::Memory namespace. 6 years ago
rasterizer_interface.h {maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers 6 years ago
renderer_base.cpp configuration: implement per-game configurations (#4098) 6 years ago
renderer_base.h Frontend/GPU: Refactor context management 6 years ago
sampler_cache.cpp video_core: Abstract vk_sampler_cache into a templated class 7 years ago
sampler_cache.h video_core: Abstract vk_sampler_cache into a templated class 7 years ago
shader_cache.h shader_cache: Fix use-after-free and orphan invalidation cache entries 6 years ago
surface.cpp texture: Implement R8G8UI 6 years ago
surface.h texture: Implement R8G8UI 6 years ago
video_core.cpp configuration: implement per-game configurations (#4098) 6 years ago
video_core.h Frontend/GPU: Refactor context management 6 years ago