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bunnei bf3c6f8812
Merge pull request #8149 from liamwhite/front-face
4 years ago
..
buffer_cache Garbage Collection: Final tuning. 4 years ago
command_classes Merge pull request #8066 from ameerj/gpu-decode-fixes 4 years ago
engines video_core: Reduce unused includes 4 years ago
host_shaders OpenGL: fix S8D24 to ABGR8 conversions 4 years ago
macro common/xbyak_api: Make BuildRegSet() constexpr 4 years ago
renderer_opengl Merge pull request #8149 from liamwhite/front-face 4 years ago
renderer_vulkan video_core: Replace lock_guard with scoped_lock 4 years ago
texture_cache GPU Garbage Collection: Fix regressions. 4 years ago
textures general: Fix clang/gcc build errors 4 years ago
vulkan_common fix: typos 4 years ago
CMakeLists.txt video_core/cmake: link against libva explicitly ... 4 years ago
cdma_pusher.cpp video_core: Reduce unused includes 4 years ago
cdma_pusher.h common: Reduce unused includes 4 years ago
compatible_formats.cpp texture_cache: Blacklist BGRA8 copies and views on OpenGL 5 years ago
compatible_formats.h texture_cache: Blacklist BGRA8 copies and views on OpenGL 5 years ago
delayed_destruction_ring.h video_core: Add a delayed destruction ring abstraction 5 years ago
dirty_flags.cpp shader: Accelerate pipeline transitions and use dirty flags for shaders 5 years ago
dirty_flags.h TextureCache: Modify Viewports/Scissors according to Rescale. 4 years ago
dma_pusher.cpp video_core: Reduce unused includes 4 years ago
dma_pusher.h video_core: Resolve more variable shadowing scenarios 5 years ago
fence_manager.h general: Reduce core.h includes 4 years ago
framebuffer_config.h hle: nvflinger: Migrate android namespace -> Service::android. 4 years ago
gpu.cpp video_core: Replace lock_guard with scoped_lock 4 years ago
gpu.h hle: vi: Integrate new NVFlinger and HosBinderDriverServer service. 4 years ago
gpu_thread.cpp video_core: Replace lock_guard with scoped_lock 4 years ago
gpu_thread.h gpu: Migrate implementation to the cpp file 4 years ago
memory_manager.cpp video_core: Reduce unused includes 4 years ago
memory_manager.h Inline2Memory: Flush before writting buffer. 4 years ago
query_cache.h video_core: Reduce unused includes 4 years ago
rasterizer_accelerated.cpp rasterizer: Update pages in batches 5 years ago
rasterizer_accelerated.h RasterizerInterface: Correct size of CPU addresses to cache. 4 years ago
rasterizer_interface.h Rasterizer: Refactor inlineToMemory. 4 years ago
renderer_base.cpp video_core: Reduce unused includes 4 years ago
renderer_base.h general: Replace NonCopyable struct with equivalents 4 years ago
shader_cache.cpp video_core: Replace lock_guard with scoped_lock 4 years ago
shader_cache.h video_core/shader_cache: Remove unused algorithm include 4 years ago
shader_environment.cpp video_core: Reduce unused includes 4 years ago
shader_environment.h ShaderDecompiler: Add a debug option to dump the game's shaders. 4 years ago
shader_notify.cpp video_core: Reduce unused includes 4 years ago
shader_notify.h video_core: Reduce unused includes 4 years ago
surface.cpp hle: nvflinger: Migrate android namespace -> Service::android. 4 years ago
surface.h hle: nvflinger: Migrate android namespace -> Service::android. 4 years ago
transform_feedback.cpp transform_feedback: Read buffer stride from index instead of layout 5 years ago
transform_feedback.h shader: Split profile and runtime info headers 5 years ago
video_core.cpp video_core: Cancel Scoped's exit call on GPU failure 4 years ago
video_core.h Fix screenshot dimensions when at 1x scale 4 years ago