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36981a5aa6
2ndAdjustmentVulkan
2ndgpuopts
Kernel
Update-some-barriers-test
astc_optimization1
astc_optimizations
atomicops-mxwell
auto-updater
bcn-ternary-soft
bump-httplib-minver
civa
data-manager-redesign
descriptor
descriptor_pool_opt
descriptor_set
discfix
dmnt2
dynarmic
dynarmic-ppc64
eden-orbis-ps4
eds-true-adreno-fixes
eds-true-adreno-fixes-pre-0.1.0
eds_changes1
eds_changes_phasewise
feat/22.0.0
feat/android_kotlin_compose
feat/game_override
ffmpeg-cross-compile
fix-grid-autoalign
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flatopsfixes23485
fs-try
gpuopts
kosmic_krisp
kosmickrisp
lanobu
lines
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liz-heaptrack-fix
lizize/fixcrashwehenimagesizeexceed
lizzie/adreno5-mali-driver-fix
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lizzie/astc-mp4-improv
lizzie/bsdsockets-mod-fix
lizzie/draw-state-inline
lizzie/dynarmic-exclusive-fixups
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lizzie/evil-f32-u32-format-fix
lizzie/fix-nvmap-handles
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lizzie/maxwell-dumb-tools
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0.0.0
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${ noResults }
hwtest shows that, although GS always emit a group of three vertices as one primitive, it still respects to the topology type, as if the three vertices are input into the primitive assembler independently and sequentially. It is also shown that the winding flag in SETEMIT only takes effect for Shader topology type, which is believed to be the actual difference between List and Shader (hence removed the TODO). However, only Shader topology type is observed in official games when GS is in use, so the other mode seems to be just unintended usage. |
9 years ago | |
|---|---|---|
| .. | ||
| cryptopp@24bc2b8567 | Update cryptopp | 9 years ago |
| CMakeLists.txt | externals: silence warning C4390 on MSVC for cryptopp (#2805) | 9 years ago |