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85 lines
3.3 KiB
85 lines
3.3 KiB
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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//
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// EmulationWindow.mm - Sudachi
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// Created by Jarrod Norwell on 1/18/24.
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//
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#import "EmulationWindow.h"
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#import "EmulationSession.h"
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#include <SDL.h>
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#include "common/logging/log.h"
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#include "input_common/drivers/touch_screen.h"
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#include "input_common/drivers/virtual_amiibo.h"
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#include "input_common/drivers/virtual_gamepad.h"
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#include "input_common/main.h"
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void EmulationWindow::OnSurfaceChanged(CAMetalLayer* surface, CGSize size) {
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m_size = size;
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m_window_width = size.width;
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m_window_height = size.height;
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// Ensures that we emulate with the correct aspect ratio.
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// UpdateCurrentFramebufferLayout(m_window_width, m_window_height);
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window_info.render_surface = (__bridge void *)surface;
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window_info.render_surface_scale = [[UIScreen mainScreen] nativeScale];
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}
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void EmulationWindow::OrientationChanged(UIInterfaceOrientation orientation) {
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is_portrait = orientation == UIInterfaceOrientationPortrait;
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}
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void EmulationWindow::OnTouchPressed(int id, float x, float y) {
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const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
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EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchPressed(touch_x,
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touch_y, id);
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}
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void EmulationWindow::OnTouchMoved(int id, float x, float y) {
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const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
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EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchMoved(touch_x,
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touch_y, id);
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}
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void EmulationWindow::OnTouchReleased(int id) {
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EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchReleased(id);
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}
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void EmulationWindow::OnGamepadButtonEvent(int player_index, int button_id, bool pressed) {
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m_input_subsystem->GetVirtualGamepad()->SetButtonState(player_index, button_id, pressed);
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}
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void EmulationWindow::OnGamepadJoystickEvent(int player_index, int stick_id, float x, float y) {
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m_input_subsystem->GetVirtualGamepad()->SetStickPosition(player_index, stick_id, x, y);
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}
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void EmulationWindow::OnGamepadMotionEvent(int player_index, u64 delta_timestamp, float gyro_x, float gyro_y, float gyro_z, float accel_x, float accel_y, float accel_z) {
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m_input_subsystem->GetVirtualGamepad()->SetMotionState(player_index, delta_timestamp, gyro_x, gyro_y, gyro_z, accel_x, accel_y, accel_z);
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}
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void EmulationWindow::OnFrameDisplayed() {
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if (!m_first_frame) {
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m_first_frame = true;
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}
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}
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EmulationWindow::EmulationWindow(InputCommon::InputSubsystem* input_subsystem, CAMetalLayer* surface, CGSize size, std::shared_ptr<Common::DynamicLibrary> driver_library)
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: m_window_width{}, m_window_height{}, m_size{size}, is_portrait{true}, m_input_subsystem{input_subsystem}, m_driver_library{driver_library}, m_first_frame{false} {
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LOG_INFO(Frontend, "initializing");
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if (!surface) {
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LOG_CRITICAL(Frontend, "surface is nullptr");
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return;
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}
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OnSurfaceChanged(surface, m_size);
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window_info.render_surface_scale = [[UIScreen mainScreen] nativeScale];
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window_info.type = Core::Frontend::WindowSystemType::Cocoa;
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m_input_subsystem->Initialize();
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}
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