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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h"
#include "shader_recompiler/frontend/maxwell/instruction.h"
namespace Shader::Maxwell {
enum class CompareOp : u64 {
False,
LessThan,
Equal,
LessThanEqual,
GreaterThan,
NotEqual,
GreaterThanEqual,
True,
};
enum class BooleanOp : u64 {
AND,
OR,
XOR,
};
enum class PredicateOp : u64 {
False,
True,
Zero,
NonZero,
};
enum class FPCompareOp : u64 {
F,
LT,
EQ,
LE,
GT,
NE,
GE,
NUM,
Nan,
LTU,
EQU,
LEU,
GTU,
NEU,
GEU,
T,
};
struct TranslatorVisitor {
explicit TranslatorVisitor(Environment& env_, IR::Block& block) : env{env_}, ir(block) {}
Environment& env;
IR::IREmitter ir;
#define INST(name, cute, encode) void name(u64 insn);
#include "shader_recompiler/frontend/maxwell/maxwell.inc"
#undef INST
[[nodiscard]] IR::U32 X(IR::Reg reg);
[[nodiscard]] IR::U64 L(IR::Reg reg);
[[nodiscard]] IR::F32 F(IR::Reg reg);
[[nodiscard]] IR::F64 D(IR::Reg reg);
void X(IR::Reg dest_reg, const IR::U32& value);
void L(IR::Reg dest_reg, const IR::U64& value);
void F(IR::Reg dest_reg, const IR::F32& value);
void D(IR::Reg dest_reg, const IR::F64& value);
[[nodiscard]] IR::U32 GetReg8(u64 insn);
[[nodiscard]] IR::U32 GetReg20(u64 insn);
[[nodiscard]] IR::U32 GetReg39(u64 insn);
[[nodiscard]] IR::F32 GetFloatReg8(u64 insn);
[[nodiscard]] IR::F32 GetFloatReg20(u64 insn);
[[nodiscard]] IR::F32 GetFloatReg39(u64 insn);
[[nodiscard]] IR::F64 GetDoubleReg20(u64 insn);
[[nodiscard]] IR::F64 GetDoubleReg39(u64 insn);
[[nodiscard]] IR::U32 GetCbuf(u64 insn);
[[nodiscard]] IR::F32 GetFloatCbuf(u64 insn);
[[nodiscard]] IR::F64 GetDoubleCbuf(u64 insn);
[[nodiscard]] IR::U64 GetPackedCbuf(u64 insn);
[[nodiscard]] IR::U32 GetImm20(u64 insn);
[[nodiscard]] IR::F32 GetFloatImm20(u64 insn);
[[nodiscard]] IR::F64 GetDoubleImm20(u64 insn);
[[nodiscard]] IR::U64 GetPackedImm20(u64 insn);
[[nodiscard]] IR::U32 GetImm32(u64 insn);
[[nodiscard]] IR::F32 GetFloatImm32(u64 insn);
void SetZFlag(const IR::U1& value);
void SetSFlag(const IR::U1& value);
void SetCFlag(const IR::U1& value);
void SetOFlag(const IR::U1& value);
void ResetZero();
void ResetSFlag();
void ResetCFlag();
void ResetOFlag();
};
} // namespace Shader::Maxwell