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Jan Beich d24a4b79d4 video_core: constify AVCodec for ffmpeg >= 5.0 4 years ago
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buffer_cache VulkanBufferCache: Avoid adding barriers between multiple copies. 4 years ago
command_classes video_core: constify AVCodec for ffmpeg >= 5.0 4 years ago
engines common/logging: Move Log::Entry declaration to a separate header 4 years ago
host_shaders astc_decoder: Combine FastReplicate functions to work around new NV driver bug 4 years ago
macro xbyak: Update include path 5 years ago
renderer_opengl ShaderDecompiler: Add a debug option to dump the game's shaders. 4 years ago
renderer_vulkan ShaderDecompiler: Add a debug option to dump the game's shaders. 4 years ago
texture_cache Merge pull request #7658 from ameerj/sparse-fixes 4 years ago
textures TextureCache: Fix Automatic Anisotropic. 4 years ago
vulkan_common vulkan_device: Fix sType for VkPhysicalDeviceShaderAtomicInt64Features 4 years ago
CMakeLists.txt video_core/cmake: link against libva explicitly ... 4 years ago
cdma_pusher.cpp gpu: Migrate implementation to the cpp file 4 years ago
cdma_pusher.h gpu: Migrate implementation to the cpp file 4 years ago
compatible_formats.cpp texture_cache: Blacklist BGRA8 copies and views on OpenGL 5 years ago
compatible_formats.h texture_cache: Blacklist BGRA8 copies and views on OpenGL 5 years ago
delayed_destruction_ring.h video_core: Add a delayed destruction ring abstraction 5 years ago
dirty_flags.cpp shader: Accelerate pipeline transitions and use dirty flags for shaders 5 years ago
dirty_flags.h TextureCache: Modify Viewports/Scissors according to Rescale. 4 years ago
dma_pusher.cpp BufferCache: Additional download fixes. 5 years ago
dma_pusher.h video_core: Resolve more variable shadowing scenarios 5 years ago
fence_manager.h Fence Manager: remove reference fencing. 5 years ago
framebuffer_config.h gpu: Migrate implementation to the cpp file 4 years ago
gpu.cpp Merge pull request #7636 from vonchenplus/buffer_queue_query 4 years ago
gpu.h gpu: Add shut down method to synchronize threads before destruction 4 years ago
gpu_thread.cpp gpu: Use std::jthread for async gpu thread 4 years ago
gpu_thread.h gpu: Migrate implementation to the cpp file 4 years ago
memory_manager.cpp video_core/memory_manager: Fixes for sparse memory management 4 years ago
memory_manager.h video_core/memory_manager: Deduplicate Read/WriteBlock 4 years ago
query_cache.h Merge pull request #7077 from FernandoS27/face-down 4 years ago
rasterizer_accelerated.cpp rasterizer: Update pages in batches 5 years ago
rasterizer_accelerated.h RasterizerInterface: Correct size of CPU addresses to cache. 4 years ago
rasterizer_interface.h shader: Remove old shader management 5 years ago
renderer_base.cpp renderers: Add explicit invert_y bool to screenshot callback 5 years ago
renderer_base.h renderers: Add explicit invert_y bool to screenshot callback 5 years ago
shader_cache.cpp shader: Initial OpenGL implementation 5 years ago
shader_cache.h shader: Initial OpenGL implementation 5 years ago
shader_environment.cpp video_core: Remove unnecesary maybe_unused flag 4 years ago
shader_environment.h ShaderDecompiler: Add a debug option to dump the game's shaders. 4 years ago
shader_notify.cpp general: Replace high_resolution_clock with steady_clock 4 years ago
shader_notify.h general: Replace high_resolution_clock with steady_clock 4 years ago
surface.cpp video_core: Add S8_UINT stencil format 4 years ago
surface.h video_core: Add S8_UINT stencil format 4 years ago
transform_feedback.cpp transform_feedback: Read buffer stride from index instead of layout 5 years ago
transform_feedback.h shader: Split profile and runtime info headers 5 years ago
video_core.cpp Fix screenshot dimensions when at 1x scale 4 years ago
video_core.h Fix screenshot dimensions when at 1x scale 4 years ago