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2f28ac0ada
2ndAdjustmentVulkan
2ndgpuopts
Kernel
Update-some-barriers-test
astc_optimization1
astc_optimizations
atomicops-mxwell
auto-updater
bcn-ternary-soft
bump-httplib-minver
civa
data-manager-redesign
descriptor
descriptor_pool_opt
descriptor_set
discfix
dmnt2
dynarmic
dynarmic-ppc64
eden-orbis-ps4
eds-true-adreno-fixes
eds-true-adreno-fixes-pre-0.1.0
eds_changes1
eds_changes_phasewise
feat/22.0.0
feat/android_kotlin_compose
feat/game_override
ffmpeg-cross-compile
fix-grid-autoalign
fix/discord-rpc
flatopsfixes23485
fs-try
gpuopts
keyboard
kosmic_krisp
kosmickrisp
lanobu
lines
liz-dynarmic-macos-fbsd-port
liz-heaptrack-fix
lizize/fixcrashwehenimagesizeexceed
lizzie/adreno5-mali-driver-fix
lizzie/anv-cached-mesa-hack
lizzie/aslr-algol1
lizzie/astc-mp4-improv
lizzie/bsdsockets-mod-fix
lizzie/civ7-y2k-dns-ban
lizzie/controller7547
lizzie/draw-state-inline
lizzie/dynarmic-exclusive-fixups
lizzie/dynarmic-faster-xbyak
lizzie/edit-handheld-mode
lizzie/evil-f32-u32-format-fix
lizzie/fix-nvmap-handles
lizzie/fix-nvmap-handles-but-evil
lizzie/fix-shared-mem-evil12
lizzie/fs-msvc-succks
lizzie/gutter-sw-blitter
lizzie/hleinlineremoveredundant
lizzie/inline-123
lizzie/inline-cmif-request
lizzie/invert-gyro
lizzie/ios-port-sud
lizzie/jit-addresschecks
lizzie/ltofix123
lizzie/macos-network-ifaces
lizzie/macos-vk-metal-fix-stype
lizzie/mark-bl-dynarmic
lizzie/maxwell-dumb-tools
lizzie/mlp223
lizzie/multicore-macos-fix1
lizzie/nce-invalidate-split
lizzie/nce-port1123
lizzie/noexcept-dynarmic
lizzie/product-model-wawa
lizzie/readonly-listicons
lizzie/remove-disassembler-dynarmic
lizzie/remove-mlp-2-level
lizzie/restore-fcsm
lizzie/settings-blocked-domains
lizzie/sgsr
lizzie/sm-AtmosphereHasService
lizzie/splay
lizzie/stable-shader-pools
lizzie/stupid-socket-bullshit
lizzie/sysarchive7543
lizzie/ulaunch-attempt1
lizzie/unaligned-attempt-2
lizzie/unity-build
lizzie/update-faq-link-wwa
lizzie/vkexperiments1-highp-fucked
lizzie/wallclock-remove-indirection1
lizzie/wstring-uni-123
lizzie/xbyak-force-bundled
lizzie/xcode-evil-shit-123
macroify-surface-stuffs
master
memory_changes
mmap-fixews
mpl-coalesce
mutliplayer-filter-better1
n64
nce_cpp
nvhost-better-ptr
pipelinederivative
qcomopts2
queries
querybugfix
refactoreds2
release-early-fences
release/0.0.3
release/0.0.4
release/0.1.0
revert-2695
showcase
showcase2
sjkdbsdfjkbsdf-2834
spvopts
sured-revert
techno48473719
test-revert-gpu-optim
test2
tex_opt
texture_cache
true-eds
true-eds-graphics
true-eds-pre-0.0.1
uma
update-deps-040626
vk-fix-oom-force-maller-buffers
vk-symph
vkexperiments1
vuid00336_1
vuid02999
vuid04553
vulkanasync
workgroup
xbzk-dma-pusher-step-redesign
xbzk-saf-recursive-write-with-permission-request
xbzk/background-support
xbzk/flicker-fix
xbzk/unreal-unsafe-junk-guards
xbzk/vulkan-vuid-goodies-pack
0.0.0
0.0.1-pre-alpha
0.0.2-pre-alpha
test-tag1
test-tag2
v0.0.3
v0.0.3-rc1
v0.0.3-rc2
v0.0.3-rc3
v0.0.3.git
v0.0.4
v0.0.4-rc1
v0.0.4-rc2
v0.0.4-rc2.test
v0.0.4-rc2.test2
v0.0.4-rc3
v0.0.4-rc3.test1
v0.0.4-rc3.test2
v0.0.4.test
v0.1.0
v0.1.0-rc1
v0.1.1
v0.2.0-rc1
v0.2.0-rc2
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Games using D3D idioms can join images and samplers when a shader executes, instead of baking them into a combined sampler image. This is also possible on Vulkan. One approach to this solution would be to use separate samplers on Vulkan and leave this unimplemented on OpenGL, but we can't do this because there's no consistent way of determining which constant buffer holds a sampler and which one an image. We could in theory find the first bit and if it's in the TIC area, it's an image; but this falls apart when an image or sampler handle use an index of zero. The used approach is to track for a LOP.OR operation (this is done at an IR level, not at an ISA level), track again the constant buffers used as source and store this pair. Then, outside of shader execution, join the sample and image pair with a bitwise or operation. This approach won't work on games that truly use separate samplers in a meaningful way. For example, pooling textures in a 2D array and determining at runtime what sampler to use. This invalidates OpenGL's disk shader cache :) - Used mostly by D3D ports to Switch |
6 years ago | |
|---|---|---|
| .. | ||
| icons | Replace non-commercial icons with free icons from icons8 (#5093) | 6 years ago |
| default.qrc | GUI: Togglable graphics settings buttons in status bar | 6 years ago |
| style.qss | GUI: Togglable graphics settings buttons in status bar | 6 years ago |