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[vk, opengl] Prevent GPU draw call if CBUF binding fails (cbuf0 error handling) (#2)
9 months ago
..
present renderer: add area sampling scaling method (#201) 9 months ago
blit_image.cpp video_core: Fix ogl status error when draw_texture 3 years ago
blit_image.h video_core: Implement maxwell3d draw texture method 3 years ago
gl_blit_screen.cpp renderer: add area sampling scaling method (#201) 9 months ago
gl_blit_screen.h gpu: dependency-inject scaling/antialiasing filter state for capture layers 2 years ago
gl_buffer_cache.cpp SMMU: Initial adaptation to video_core. 2 years ago
gl_buffer_cache.h Buffer Cache: Refactor to use Range sets instead 2 years ago
gl_buffer_cache_base.cpp Buffer Cache: Fully rework the buffer cache. 3 years ago
gl_compute_pipeline.cpp settings,general: Rename non-confirming enums 3 years ago
gl_compute_pipeline.h shaders: Track local memory usage 3 years ago
gl_device.cpp gl_device: Remove AMD blacklists that are no longer applicable 2 years ago
gl_device.h OpenGL: Limit lmem warmup to NVIDIA 3 years ago
gl_fence_manager.cpp OpenGL: Prefer glClientWaitSync for OGLSync objects 3 years ago
gl_fence_manager.h Fence Manager: implement async fence management in a sepparate thread. 3 years ago
gl_graphics_pipeline.cpp [vk, opengl] Prevent GPU draw call if CBUF binding fails (cbuf0 error handling) (#2) 9 months ago
gl_graphics_pipeline.h [vk, opengl] Prevent GPU draw call if CBUF binding fails (cbuf0 error handling) (#2) 9 months ago
gl_query_cache.cpp Core: Clang format and other small issues. 2 years ago
gl_query_cache.h Core: Clang format and other small issues. 2 years ago
gl_rasterizer.cpp [vk, opengl] Prevent GPU draw call if CBUF binding fails (cbuf0 error handling) (#2) 9 months ago
gl_rasterizer.h renderer_opengl: isolate core presentation code 2 years ago
gl_resource_manager.cpp gl_rasterizer: Implement DrawTransformFeedback macro 2 years ago
gl_resource_manager.h gl_rasterizer: Implement DrawTransformFeedback macro 2 years ago
gl_shader_cache.cpp [VK] Rework SPIRV Shader Optimization (#238) 9 months ago
gl_shader_cache.h Optimize SpiriV output 12 months ago
gl_shader_context.h video_core: preallocate fewer IR blocks 3 years ago
gl_shader_manager.cpp OpenGL: Limit lmem warmup to NVIDIA 3 years ago
gl_shader_manager.h OpenGL: Add Local Memory warmup shader 3 years ago
gl_shader_util.cpp renderer_opengl: delete shader source after linking 4 years ago
gl_shader_util.h chore: make yuzu REUSE compliant 4 years ago
gl_staging_buffer_pool.cpp gl_texture_cache: Enable async downloads 3 years ago
gl_staging_buffer_pool.h gl_texture_cache: Enable async downloads 3 years ago
gl_state_tracker.cpp ir/texture_pass: Use host_info instead of querying Settings::values (#9176) 3 years ago
gl_state_tracker.h state_tracker: workaround channel setup for homebrew 4 years ago
gl_texture_cache.cpp video_core: consistently account for resolution scaling when rendering 2 years ago
gl_texture_cache.h VideoCore: Move Slot Vector to Common 2 years ago
gl_texture_cache_base.cpp general: Convert source file copyright comments over to SPDX 4 years ago
maxwell_to_gl.h gl_staging_buffer_pool: Refactor allocation variables into a struct 3 years ago
renderer_opengl.cpp Removed telemetry and anonymized SCM (git) strings 1 year ago
renderer_opengl.h Removed telemetry and anonymized SCM (git) strings 1 year ago
util_shaders.cpp gl 3 years ago
util_shaders.h OpenGL: Make use of persistent buffer maps in buffer cache downloads 3 years ago