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1fbace438c
2ndAdjustmentVulkan
2ndgpuopts
Kernel
Update-some-barriers-test
astc_optimization1
astc_optimizations
atomicops-mxwell
auto-updater
bcn-ternary-soft
bump-httplib-minver
civa
data-manager-redesign
descriptor
descriptor_pool_opt
descriptor_set
discfix
dmnt2
dynarmic
dynarmic-ppc64
eden-orbis-ps4
eds-true-adreno-fixes
eds-true-adreno-fixes-pre-0.1.0
eds_changes1
eds_changes_phasewise
feat/22.0.0
feat/android_kotlin_compose
feat/game_override
ffmpeg-cross-compile
fix-grid-autoalign
fix/discord-rpc
flatopsfixes23485
fs-try
gpuopts
keyboard
kosmic_krisp
kosmickrisp
lanobu
lines
liz-dynarmic-macos-fbsd-port
liz-heaptrack-fix
lizize/fixcrashwehenimagesizeexceed
lizzie/adreno5-mali-driver-fix
lizzie/anv-cached-mesa-hack
lizzie/aslr-algol1
lizzie/astc-mp4-improv
lizzie/bsdsockets-mod-fix
lizzie/civ7-y2k-dns-ban
lizzie/controller7547
lizzie/draw-state-inline
lizzie/dynarmic-exclusive-fixups
lizzie/dynarmic-faster-xbyak
lizzie/edit-handheld-mode
lizzie/evil-f32-u32-format-fix
lizzie/fix-nvmap-handles
lizzie/fix-nvmap-handles-but-evil
lizzie/fix-shared-mem-evil12
lizzie/fs-msvc-succks
lizzie/gutter-sw-blitter
lizzie/hleinlineremoveredundant
lizzie/inline-123
lizzie/inline-cmif-request
lizzie/invert-gyro
lizzie/ios-port-sud
lizzie/jit-addresschecks
lizzie/ltofix123
lizzie/macos-network-ifaces
lizzie/macos-vk-metal-fix-stype
lizzie/mark-bl-dynarmic
lizzie/maxwell-dumb-tools
lizzie/mlp223
lizzie/multicore-macos-fix1
lizzie/nce-invalidate-split
lizzie/nce-port1123
lizzie/noexcept-dynarmic
lizzie/product-model-wawa
lizzie/readonly-listicons
lizzie/remove-disassembler-dynarmic
lizzie/remove-mlp-2-level
lizzie/restore-fcsm
lizzie/settings-blocked-domains
lizzie/sgsr
lizzie/sm-AtmosphereHasService
lizzie/splay
lizzie/stable-shader-pools
lizzie/stupid-socket-bullshit
lizzie/sysarchive7543
lizzie/ulaunch-attempt1
lizzie/unaligned-attempt-2
lizzie/unity-build
lizzie/update-faq-link-wwa
lizzie/vkexperiments1-highp-fucked
lizzie/wallclock-remove-indirection1
lizzie/wstring-uni-123
lizzie/xbyak-force-bundled
lizzie/xcode-evil-shit-123
macroify-surface-stuffs
master
memory_changes
mmap-fixews
mpl-coalesce
mutliplayer-filter-better1
n64
nce_cpp
nvhost-better-ptr
pipelinederivative
qcomopts2
queries
querybugfix
refactoreds2
release-early-fences
release/0.0.3
release/0.0.4
release/0.1.0
revert-2695
showcase
showcase2
sjkdbsdfjkbsdf-2834
spvopts
sured-revert
techno48473719
test-revert-gpu-optim
test2
tex_opt
texture_cache
true-eds
true-eds-graphics
true-eds-pre-0.0.1
uma
update-deps-040626
vk-fix-oom-force-maller-buffers
vk-symph
vkexperiments1
vuid00336_1
vuid02999
vuid04553
vulkanasync
workgroup
xbzk-dma-pusher-step-redesign
xbzk-saf-recursive-write-with-permission-request
xbzk/background-support
xbzk/flicker-fix
xbzk/unreal-unsafe-junk-guards
xbzk/vulkan-vuid-goodies-pack
0.0.0
0.0.1-pre-alpha
0.0.2-pre-alpha
test-tag1
test-tag2
v0.0.3
v0.0.3-rc1
v0.0.3-rc2
v0.0.3-rc3
v0.0.3.git
v0.0.4
v0.0.4-rc1
v0.0.4-rc2
v0.0.4-rc2.test
v0.0.4-rc2.test2
v0.0.4-rc3
v0.0.4-rc3.test1
v0.0.4-rc3.test2
v0.0.4.test
v0.1.0
v0.1.0-rc1
v0.1.1
v0.2.0-rc1
v0.2.0-rc2
${ noResults }
This pr is another set of fixes for the system driver (stock) on Qualcomm devices, mostly taking into consideration drivers from series 512.800.0 and on, reduces unwanted loads in the GPU by allocating properly features that were forced available, when they weren't, generating wrong commands between shader recompiler and Adreno's compiler; also this pr has a bunch of small fixes on games that some textures were displayed wrongly due to double swizzling during the creation of shaders, which allows serveral games to be fixed: - Zelda: Link's Awakening (no blur, hearts properly displayed, flickering highly reduced on NCE) - Zelda: Echoes Of Wisdom (no blur, hearts properly displayed, reduced highly flickering, rift properly rendered) - Mario Kart 8 Deluxe (no longer wrong blue texture on icons of the cups or countdown marker, no longer freezes when compilling shaders on game versions below NCE update to bring more compatibility with CTGP MOD) - Naruto's Ninja Storm series (no longer blue texturing on Naruto or main character on the screeen) - Pokemon Scarlet/ Violet (no longer missing characters or npc) - And many more games that are missing from our scope of testing. But not only that, but also improved GPU - CPU synchornization for better performance (by 15% compared to previous builds) more stable shader compilations and removed unneeded emulation paths; making games as Breath Of The Wild less stuttery than it was used to; along some cleaning from dead code, allowing mobile devices to go brrrr, always long live to the Snapdragon Master Race, it's needed to explain that devices from A7XX need to use the driver 819.2, meanwhile A8XX can use 842.9 to obtain all the benefits from VK 1.4 allowed in Eden. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3334 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: Maufeat <sahyno1996@gmail.com> Reviewed-by: Lizzie <lizzie@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev> Co-authored-by: CamilleLaVey <camillelavey99@gmail.com> Co-committed-by: CamilleLaVey <camillelavey99@gmail.com> |
3 months ago | |
|---|---|---|
| .. | ||
| icons | Linux: handle dark system themes nicely | 4 years ago |
| style.qrc | [desktop] Data Manager, data import/export (#2700) | 6 months ago |
| style.qss | [desktop] Fix misaligned output device (#2786) | 6 months ago |