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ameerj 1dae770c9d glsl: Add many FP32/64 instructions 5 years ago
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gl_buffer_cache.cpp gl_buffer_cache: Use unorm internal formats for snorm texture buffer views 5 years ago
gl_buffer_cache.h buffer_cache: Fix copy based uniform bindings tracking 5 years ago
gl_compute_pipeline.cpp gl_texture_cache: Create image storage views 5 years ago
gl_compute_pipeline.h buffer_cache: Reduce uniform buffer size from shader usage 5 years ago
gl_device.cpp glasm: Use ARB_derivative_control conditionally 5 years ago
gl_device.h glasm: Use ARB_derivative_control conditionally 5 years ago
gl_fence_manager.cpp video_core: Reimplement the buffer cache 5 years ago
gl_fence_manager.h video_core: Reimplement the buffer cache 5 years ago
gl_graphics_pipeline.cpp gl_texture_cache: Create image storage views 5 years ago
gl_graphics_pipeline.h buffer_cache: Reduce uniform buffer size from shader usage 5 years ago
gl_query_cache.cpp video_core: Resolve more variable shadowing scenarios pt.3 5 years ago
gl_query_cache.h video_core: Resolve more variable shadowing scenarios pt.3 5 years ago
gl_rasterizer.cpp shader: Handle host exceptions 5 years ago
gl_rasterizer.h glasm: Use storage buffers instead of global memory when possible 5 years ago
gl_resource_manager.cpp gl_shader_util: Move shader utility code to a separate file 5 years ago
gl_resource_manager.h gl_shader_util: Move shader utility code to a separate file 5 years ago
gl_shader_cache.cpp glsl: Fixup build issues 5 years ago
gl_shader_cache.h gl_shader_cache: Store workers in shader cache object 5 years ago
gl_shader_manager.cpp shader: Initial OpenGL implementation 5 years ago
gl_shader_manager.h gl_shader_cache: Rename Program abstractions into Pipeline 5 years ago
gl_shader_util.cpp gl_shader_util: Move shader utility code to a separate file 5 years ago
gl_shader_util.h gl_shader_util: Move shader utility code to a separate file 5 years ago
gl_state_tracker.cpp shader: Accelerate pipeline transitions and use dirty flags for shaders 5 years ago
gl_state_tracker.h shader: Accelerate pipeline transitions and use dirty flags for shaders 5 years ago
gl_stream_buffer.cpp gl_stream_buffer/vk_staging_buffer_pool: Fix size check 5 years ago
gl_stream_buffer.h common: Replace common_sizes into user-literals 5 years ago
gl_texture_cache.cpp gl_texture_cache: Create image storage views 5 years ago
gl_texture_cache.h gl_texture_cache: Create image storage views 5 years ago
maxwell_to_gl.h shader: Initial OpenGL implementation 5 years ago
renderer_opengl.cpp gl_shader_util: Move shader utility code to a separate file 5 years ago
renderer_opengl.h shader: Initial OpenGL implementation 5 years ago
util_shaders.cpp gl_shader_util: Move shader utility code to a separate file 5 years ago
util_shaders.h astc_decoder: Refactor for style and more efficient memory use 5 years ago