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ameerj 15f9472b15 codec: Plug GPU decoder memory leak 4 years ago
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buffer_cache Merge pull request #7812 from FernandoS27/made-straight-from-the-nut 4 years ago
command_classes codec: Plug GPU decoder memory leak 4 years ago
engines Merge pull request #8023 from ameerj/kirby-pop-in 4 years ago
host_shaders Address review comments 4 years ago
macro common/xbyak_api: Make BuildRegSet() constexpr 4 years ago
renderer_opengl general: Reduce core.h includes 4 years ago
renderer_vulkan Merge pull request #8036 from ameerj/starbit-nv 4 years ago
texture_cache texture_cache: Ensure has_blacklisted is always initialized 4 years ago
textures TextureCache: Fix Automatic Anisotropic. 4 years ago
vulkan_common vulkan_device: Blacklist RADV on RDNA2 from VK_EXT_vertex_input_dynamic_state 4 years ago
CMakeLists.txt video_core/cmake: link against libva explicitly ... 4 years ago
cdma_pusher.cpp gpu: Migrate implementation to the cpp file 4 years ago
cdma_pusher.h gpu: Migrate implementation to the cpp file 4 years ago
compatible_formats.cpp texture_cache: Blacklist BGRA8 copies and views on OpenGL 5 years ago
compatible_formats.h texture_cache: Blacklist BGRA8 copies and views on OpenGL 5 years ago
delayed_destruction_ring.h video_core: Add a delayed destruction ring abstraction 5 years ago
dirty_flags.cpp shader: Accelerate pipeline transitions and use dirty flags for shaders 5 years ago
dirty_flags.h TextureCache: Modify Viewports/Scissors according to Rescale. 4 years ago
dma_pusher.cpp BufferCache: Additional download fixes. 5 years ago
dma_pusher.h video_core: Resolve more variable shadowing scenarios 5 years ago
fence_manager.h general: Reduce core.h includes 4 years ago
framebuffer_config.h gpu: Migrate implementation to the cpp file 4 years ago
gpu.cpp Rasterizer: Refactor inlineToMemory. 4 years ago
gpu.h gpu: Tidy up forward declarations 4 years ago
gpu_thread.cpp gpu: Use std::jthread for async gpu thread 4 years ago
gpu_thread.h gpu: Migrate implementation to the cpp file 4 years ago
memory_manager.cpp video_core/memory_manager: Fixes for sparse memory management 4 years ago
memory_manager.h Inline2Memory: Flush before writting buffer. 4 years ago
query_cache.h general: Reduce core.h includes 4 years ago
rasterizer_accelerated.cpp rasterizer: Update pages in batches 5 years ago
rasterizer_accelerated.h RasterizerInterface: Correct size of CPU addresses to cache. 4 years ago
rasterizer_interface.h Rasterizer: Refactor inlineToMemory. 4 years ago
renderer_base.cpp renderers: Add explicit invert_y bool to screenshot callback 5 years ago
renderer_base.h general: Replace NonCopyable struct with equivalents 4 years ago
shader_cache.cpp video_core/shader_cache: Take std::span in RemoveShadersFromStorage() 4 years ago
shader_cache.h video_core/shader_cache: Remove unused algorithm include 4 years ago
shader_environment.cpp video_core: Remove unnecesary maybe_unused flag 4 years ago
shader_environment.h ShaderDecompiler: Add a debug option to dump the game's shaders. 4 years ago
shader_notify.cpp general: Replace high_resolution_clock with steady_clock 4 years ago
shader_notify.h general: Replace high_resolution_clock with steady_clock 4 years ago
surface.cpp video_core: Add S8_UINT stencil format 4 years ago
surface.h video_core: Add S8_UINT stencil format 4 years ago
transform_feedback.cpp transform_feedback: Read buffer stride from index instead of layout 5 years ago
transform_feedback.h shader: Split profile and runtime info headers 5 years ago
video_core.cpp video_core: Cancel Scoped's exit call on GPU failure 4 years ago
video_core.h Fix screenshot dimensions when at 1x scale 4 years ago